102 Patches: Detours to the Rescue
C reference for DttR maintainers and modders.
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Data Structures
Here are the data structures with brief descriptions:
 Cattribute
 Cattribute_list
 Cbackend_candidate
 Cbackend_range
 Cblueprint_function
 Cblueprint_signature
 Cclient_id
 Cconfig_choice_list_data
 Cconfig_json_objects
 Cconfig_mod_dll_list
 Cconfig_path_picker_button
 Cconfig_tab_spec
 Cconfig_theme_color
 Cconfig_ui_state
 CCrashDisasmLine
 Ccreate_info
 Cdefault_gamepad_binding
 Cdi_joy_state
 CDTTR_BackendState
 CDTTR_BatchRecordA recorded clear or draw command replayed during frame submission
 CDTTR_BootstrapState
 CDTTR_Config
 CDTTR_ConfigChoice
 CDTTR_ConfigFieldSpec
 CDTTR_Core_API
 CDTTR_Core_Context
 CDTTR_Core_Hook
 CDTTR_Core_TargetReport
 CDTTR_Core_TargetSpec
 CDTTR_Graphics_COM_Direct3D7
 CDTTR_Graphics_COM_Direct3D7_VT
 CDTTR_Graphics_COM_Direct3DDevice7
 CDTTR_Graphics_COM_Direct3DDevice7_VT
 CDTTR_Graphics_COM_Direct3DTexture2
 CDTTR_Graphics_COM_Direct3DTexture2_VT
 CDTTR_Graphics_COM_DirectDraw7
 CDTTR_Graphics_COM_DirectDraw7_VT
 CDTTR_Graphics_COM_DirectDrawSurface7
 CDTTR_Graphics_COM_DirectDrawSurface7_VT
 CDTTR_ImGuiDesktopScaleState
 CDTTR_ImGuiDialogContext
 CDTTR_IsoImage
 CDTTR_LoaderIsoContext
 CDTTR_LoaderShellcodePayload
 CDTTR_LoaderUIDiscCandidate
 CDTTR_Mods_API
 CDTTR_Mods_Context
 CDTTR_Mods_ExceptionReport
 CDTTR_Mods_ExceptionReportRequest
 CDTTR_Mods_FrameContext
 CDTTR_Mods_GraphicsContext
 CDTTR_Mods_Info
 CDTTR_Mods_InputContext
 CDTTR_Mods_PresentContext
 CDTTR_Mods_RenderContext
 CDTTR_Mods_RenderGameContext
 CDTTR_Mods_WindowContext
 CDTTR_PCDOGS_D_Actor_CheckCollisionConditions_ConditionFlagMaskDispatchTable_type
 CDTTR_PCDOGS_D_Actor_CheckCollisionConditions_ConditionSubtypeDispatchTable_type
 CDTTR_PCDOGS_D_Actor_CheckCollisionConditions_ConditionSubtypeIndexTable_type
 CDTTR_PCDOGS_D_Actor_DefaultUpdateCallbackSlot_type
 CDTTR_PCDOGS_D_Actor_HandleCollisionResponse_SubtypeDispatchTable_type
 CDTTR_PCDOGS_D_Actor_ProcessCollisionResponse_NodeTypeDispatchTable_type
 CDTTR_PCDOGS_D_Actor_ProcessMovementCommands_CommandOpcodeDispatchTable_type
 CDTTR_PCDOGS_D_Actor_ProcessPlayerBehavior_StateDispatchTable_type
 CDTTR_PCDOGS_D_Actor_ProcessRendering_CurrentRenderActor_type
 CDTTR_PCDOGS_D_Actor_TracePath_TargetSelectorDispatchTable_type
 CDTTR_PCDOGS_D_Audio_AllocateSoundSlot_Reserved_type
 CDTTR_PCDOGS_D_Audio_FadeOutMusic_SoundSystemFlags_type
 CDTTR_PCDOGS_D_Audio_FreeSoundSlot_ActiveSoundList_type
 CDTTR_PCDOGS_D_Audio_FreeSoundSlot_Entries_type
 CDTTR_PCDOGS_D_Audio_FreeSoundSlot_ListPtr_type
 CDTTR_PCDOGS_D_Audio_FreeSoundSlot_Tail_type
 CDTTR_PCDOGS_D_Audio_InitializeSystem_DigitalDriver_type
 CDTTR_PCDOGS_D_Audio_ListenerCameraPos_Flag10Clear_type
 CDTTR_PCDOGS_D_Audio_ListenerCameraPos_Flag10Set_type
 CDTTR_PCDOGS_D_Audio_OpenStream_MusicPath_type
 CDTTR_PCDOGS_D_Audio_OpenStream_PKGBasePath_type
 CDTTR_PCDOGS_D_Audio_ProcessSoundQueue_PlaybackRateTable_type
 CDTTR_PCDOGS_D_Audio_ResetMusicState_SelectedStreamRecord_type
 CDTTR_PCDOGS_D_Audio_SetEnabledFlag_SystemFlag_type
 CDTTR_PCDOGS_D_Audio_SetMusicFadeTarget_Volume_type
 CDTTR_PCDOGS_D_Audio_SetStreamVolume_MusicStreamHandle_type
 CDTTR_PCDOGS_D_Audio_ShutdownSystem_MusicTransitionTarget_type
 CDTTR_PCDOGS_D_Audio_ShutdownSystem_OpenStreamCount_type
 CDTTR_PCDOGS_D_Audio_ShutdownSystem_SoundSlot0SampleHandle_type
 CDTTR_PCDOGS_D_Audio_StartMusicWithFade_TransitionState_type
 CDTTR_PCDOGS_D_Audio_StartSoundPlayback_Slots_type
 CDTTR_PCDOGS_D_Audio_TriggerMusicTransition_Active_type
 CDTTR_PCDOGS_D_Audio_TriggerMusicTransition_FrameCounter_type
 CDTTR_PCDOGS_D_Audio_TriggerMusicTransition_PKGResourceCurrentLevelData_type
 CDTTR_PCDOGS_D_Audio_UpdateSoundChannels_Timer_type
 CDTTR_PCDOGS_D_Camera_UpdateFollow_DynamicLevelScale_type
 CDTTR_PCDOGS_D_Checkers_CheckCapturePossible_PieceTypeDispatchTable_type
 CDTTR_PCDOGS_D_Checkers_GameBoard_type
 CDTTR_PCDOGS_D_Checkers_UpdateStateMachine_AISearchJmpBuf_type
 CDTTR_PCDOGS_D_Checkers_ValidateMove_CaptureMovePieceTypeDispatchTable_type
 CDTTR_PCDOGS_D_Checkers_ValidateMove_SimpleMovePieceTypeDispatchTable_type
 CDTTR_PCDOGS_D_Collision_DetectAndResolve3DCollision_3dAxisDispatchTable_type
 CDTTR_PCDOGS_D_Collision_InitializeFunctionPointers_BehaviorProcessProjectileFunc_type
 CDTTR_PCDOGS_D_Collision_InitializeFunctionPointers_ComponentResponseFunc_type
 CDTTR_PCDOGS_D_Collision_ProcessActorToActorCollisions_StateHandlerTable_type
 CDTTR_PCDOGS_D_Collision_ProcessProjectileHit_NodeTypeDispatchTable_type
 CDTTR_PCDOGS_D_Collision_ResolveObjectNodeCollision_AxisDispatchTable_type
 CDTTR_PCDOGS_D_Config_ApplySettings_InputPlayer1Controls_type
 CDTTR_PCDOGS_D_Config_ApplySettings_InputPlayer2Controls_type
 CDTTR_PCDOGS_D_Config_ApplySettings_InputSpecialButton_type
 CDTTR_PCDOGS_D_Config_LoadFromINI_FileConfigChecksum_type
 CDTTR_PCDOGS_D_Config_SaveSettingsToINI_FileHeaderPcdogs_type
 CDTTR_PCDOGS_D_D3D_CreateTextureSurface_DDrawObject_type
 CDTTR_PCDOGS_D_D3D_CreateTextureSurface_GraphicsTexturePow2Height_type
 CDTTR_PCDOGS_D_D3D_CreateTextureSurface_GraphicsTexturePow2Width_type
 CDTTR_PCDOGS_D_D3D_CreateTextureSurface_GraphicsTextureSurfaceDesc_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_88760028RangeDispatchTable_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_88760028RangeIndexTable_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_88760091RangeDispatchTable_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_88760091RangeIndexTable_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_887600F0RangeDispatchTable_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_887600F0RangeIndexTable_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_887601EARangeDispatchTable_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_887601EARangeIndexTable_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_88760247RangeDispatchTable_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_88760247RangeIndexTable_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_88760280RangeDispatchTable_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_88760280RangeIndexTable_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_887602B6RangeDispatchTable_type
 CDTTR_PCDOGS_D_D3D_FormatDirectXError_DDrawErrorUnknownMessage_type
 CDTTR_PCDOGS_D_D3D_InitDirectDrawAndDirect3D_3D7Interface_type
 CDTTR_PCDOGS_D_D3D_InitDirectDrawAndDirect3D_DDrawBackBuffer_type
 CDTTR_PCDOGS_D_D3D_InitDirectDrawAndDirect3D_DDrawPrimarySurface_type
 CDTTR_PCDOGS_D_D3D_InitDirectDrawAndDirect3D_DDrawZBuffer_type
 CDTTR_PCDOGS_D_D3D_InitDirectDrawAndDirect3D_GraphicsWindowHeight_type
 CDTTR_PCDOGS_D_D3D_SetBlendMode_GraphicsCurrentBlendMode_type
 CDTTR_PCDOGS_D_D3D_SetBlendMode_GraphicsTextRenderingMode_type
 CDTTR_PCDOGS_D_Debug_Log_LineFormat_type
 CDTTR_PCDOGS_D_Debug_RenderOverlay_CurrentFPS_type
 CDTTR_PCDOGS_D_DInput_CreateConfiguredJoystickDevice_ConstantForceEffect_type
 CDTTR_PCDOGS_D_DInput_Device2AIID_type
 CDTTR_PCDOGS_D_DInput_EnumerateForceFeedbackJoysticks_Available_type
 CDTTR_PCDOGS_D_DInput_EnumJoystickDeviceCallback_Seen_type
 CDTTR_PCDOGS_D_DInput_InitializeJoystickInput_Device_type
 CDTTR_PCDOGS_D_DInput_InitializeJoystickInput_Interface_type
 CDTTR_PCDOGS_D_DInput_InitializeJoystickInput_WindowHandle_type
 CDTTR_PCDOGS_D_Entity_SetActorProperty_IDDispatchTable_type
 CDTTR_PCDOGS_D_Game_FrameTransitionFlags_type
 CDTTR_PCDOGS_D_Graphics_AdjustLevelScale_DebugMaxFPSThreshold_type
 CDTTR_PCDOGS_D_Graphics_AdjustLevelScale_ListState_type
 CDTTR_PCDOGS_D_Graphics_CurrentBoundTextureSurface_type
 CDTTR_PCDOGS_D_Graphics_D3DDevice7_type
 CDTTR_PCDOGS_D_Graphics_DrawQuad_PosZBias_type
 CDTTR_PCDOGS_D_Graphics_InitializeDispatchTables_BehaviorParam0_type
 CDTTR_PCDOGS_D_Graphics_InitializeDispatchTables_BehaviorParam1_type
 CDTTR_PCDOGS_D_Graphics_InitializeDispatchTables_BehaviorParam2_type
 CDTTR_PCDOGS_D_Graphics_InitializeDispatchTables_BehaviorTargetActor_type
 CDTTR_PCDOGS_D_Graphics_LoadAndUploadTexture_PKGLoadingScreenTexture_type
 CDTTR_PCDOGS_D_Graphics_LoadAndUploadTexture_TexNeedsAlpha_type
 CDTTR_PCDOGS_D_Graphics_ProjectScreenHeightHalf_type
 CDTTR_PCDOGS_D_Graphics_RenderFrame_DebugFPSAccumulatedFrameTime_type
 CDTTR_PCDOGS_D_Graphics_RenderFrame_DebugFPSFrameCount_type
 CDTTR_PCDOGS_D_Graphics_RenderFrame_EndTimeSec_type
 CDTTR_PCDOGS_D_Graphics_RenderFrame_StartTimeSec_type
 CDTTR_PCDOGS_D_Graphics_RenderPolygonBatch_WindowWidthFloat_type
 CDTTR_PCDOGS_D_Graphics_RenderPolygonCallback_type
 CDTTR_PCDOGS_D_Graphics_UpdateMeshCommandFlags_SignalDispatchTable_type
 CDTTR_PCDOGS_D_Graphics_WindowWidth_type
 CDTTR_PCDOGS_D_Input_ButtonNameStringIDs_type
 CDTTR_PCDOGS_D_Input_CalculateMovementVector_DirectionDispatchTable_type
 CDTTR_PCDOGS_D_Input_CheckButtonState_ControlCodeDispatchIndexTable_type
 CDTTR_PCDOGS_D_Input_CheckButtonState_ControlCodeDispatchTable_type
 CDTTR_PCDOGS_D_Input_ClearState_Buffer_type
 CDTTR_PCDOGS_D_Input_FormatButtonName_NoKeyAssigned_type
 CDTTR_PCDOGS_D_Input_FormatButtonName_NoKeyAssignedString_type
 CDTTR_PCDOGS_D_Input_GetButtonIndex_MaskDispatchTable_type
 CDTTR_PCDOGS_D_Input_GetButtonIndex_MaskIndexTable_type
 CDTTR_PCDOGS_D_Input_GetPressedButton_JoystickAvailable_type
 CDTTR_PCDOGS_D_Input_InitializeButtonMappings_Map_type
 CDTTR_PCDOGS_D_Input_InitializeButtonMappings_MapAlt_type
 CDTTR_PCDOGS_D_Input_InitializeControllerMappings_GravisButtons_type
 CDTTR_PCDOGS_D_Input_InitializeControllerMappings_SidewinderButtons_type
 CDTTR_PCDOGS_D_Input_InitializeControllerMappings_WingmanButtonRef_type
 CDTTR_PCDOGS_D_Input_ProcessWindowMessages_ShouldQuit_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_AxisInvRange_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_AxisRzNegativeMask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_AxisRzPositiveMask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_AxisScale_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_AxisXNegativeMask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_AxisXPositiveMask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_AxisYNegativeMask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_AxisYPositiveMask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_Button0Mask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_Button10Mask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_Button11Mask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_Button12Mask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_Button1Mask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_Button2Mask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_Button3Mask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_Button4Mask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_Button5Mask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_Button6Mask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_Button7Mask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_Button8Mask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_Button9Mask_type
 CDTTR_PCDOGS_D_Input_ReadGamepad_JoystickState_type
 CDTTR_PCDOGS_D_Input_RegisterButtonMapping_Count_type
 CDTTR_PCDOGS_D_Input_RegisterButtonMapping_KeyboardMappingButtons_type
 CDTTR_PCDOGS_D_Input_RegisterButtonMapping_KeyboardMappingKeys_type
 CDTTR_PCDOGS_D_Level_BuildCompletionTable_SlotDispatchTable_type
 CDTTR_PCDOGS_D_Level_InitializeActorSystem_BehaviorProcessActorFunc_type
 CDTTR_PCDOGS_D_Level_InitializeActorSystem_CollisionDispatchActorFunc_type
 CDTTR_PCDOGS_D_Level_InitializeActorSystem_CollisionProcessFunc_type
 CDTTR_PCDOGS_D_Level_InitializeActorSystem_PlayerMovementFunc_type
 CDTTR_PCDOGS_D_Level_InitializeBonusData_CodeDispatchTable_type
 CDTTR_PCDOGS_D_Level_InitializeBonusData_SaveGameBonusData_type
 CDTTR_PCDOGS_D_Level_InitializeBonusData_SaveGameBonusNameEntryBuffer_type
 CDTTR_PCDOGS_D_Level_InitializeSaveState_GamePuppyCountBackup_type
 CDTTR_PCDOGS_D_Level_Load_StateDispatchTable_type
 CDTTR_PCDOGS_D_Level_LoadStateMachine_PKGLevelStreamLoadState_type
 CDTTR_PCDOGS_D_Level_LoadStateMachine_PKGResourceLevelTexDataA_type
 CDTTR_PCDOGS_D_Level_LoadStateMachine_PKGResourceLevelTexDataB_type
 CDTTR_PCDOGS_D_Material_ReleaseTextureArray_GraphicsActiveTextureCount_type
 CDTTR_PCDOGS_D_Menu_HandleOptionsLogic_BackupData_type
 CDTTR_PCDOGS_D_Menu_HandleOptionsLogic_Column_type
 CDTTR_PCDOGS_D_Menu_HandleOptionsLogic_DisplayMenuSetting_type
 CDTTR_PCDOGS_D_Menu_HandleOptionsLogic_InputControllerHammerheadButtons_type
 CDTTR_PCDOGS_D_Menu_HandleOptionsLogic_InputGamepadMappings_type
 CDTTR_PCDOGS_D_Menu_HandleOptionsLogic_InputKeyboardMappings_type
 CDTTR_PCDOGS_D_Menu_HandleOptionsLogic_InputMenuButtonRemappingActive_type
 CDTTR_PCDOGS_D_Menu_HandleOptionsLogic_InputMenuControlsButtonIndex_type
 CDTTR_PCDOGS_D_Menu_HandleOptionsLogic_InputMenuControlsKeyIndex_type
 CDTTR_PCDOGS_D_Menu_HandleOptionsLogic_State_type
 CDTTR_PCDOGS_D_Menu_HandleOptionsLogic_SubState_type
 CDTTR_PCDOGS_D_Menu_HandleOptionsLogic_UIState5_type
 CDTTR_PCDOGS_D_Menu_HandleSaveGameLogic_Buffer_type
 CDTTR_PCDOGS_D_Menu_HandleSaveGameLogic_DirtyFlag_type
 CDTTR_PCDOGS_D_Menu_HandleSaveGameLogic_OperationResult_type
 CDTTR_PCDOGS_D_Menu_HandleSaveGameLogic_SlotValidFlags_type
 CDTTR_PCDOGS_D_Menu_LoadingFadeDelay_type
 CDTTR_PCDOGS_D_Menu_LoadState_type
 CDTTR_PCDOGS_D_Menu_ProcessMenuState_DispatchTable_type
 CDTTR_PCDOGS_D_Menu_ProcessMenuTransition_LevelIndex_type
 CDTTR_PCDOGS_D_Menu_RenderFormattedText_InputButtonNameBuffers_type
 CDTTR_PCDOGS_D_Menu_RenderOptionsMenu_ItemDispatchTable_type
 CDTTR_PCDOGS_D_Menu_RenderSaveGame_Active_type
 CDTTR_PCDOGS_D_Menu_RenderSaveGame_DialogState_type
 CDTTR_PCDOGS_D_Menu_RenderSaveGame_LoadModeFlag_type
 CDTTR_PCDOGS_D_Menu_RenderSaveGame_OperationStep_type
 CDTTR_PCDOGS_D_Menu_RenderSaveGame_OverwriteChoice_type
 CDTTR_PCDOGS_D_Menu_RenderSaveGame_State_type
 CDTTR_PCDOGS_D_Menu_UpdateInput_Cancel_type
 CDTTR_PCDOGS_D_Menu_UpdateInput_Confirm_type
 CDTTR_PCDOGS_D_Menu_UpdateInput_Down_type
 CDTTR_PCDOGS_D_Menu_UpdateInput_Left_type
 CDTTR_PCDOGS_D_Menu_UpdateInput_Right_type
 CDTTR_PCDOGS_D_Menu_UpdateInput_Up_type
 CDTTR_PCDOGS_D_Model_UpdateTransformAndPhysics_CallbackTable_type
 CDTTR_PCDOGS_D_Options_MenuSelection_type
 CDTTR_PCDOGS_D_Physics_UpdateActorPreprocess_MovementHandlerTable_type
 CDTTR_PCDOGS_D_PKG_FixUpResourceModelNode_LevelMaterialSection_type
 CDTTR_PCDOGS_D_PKG_FixUpResourceObjectNode_LevelBlobPtr_type
 CDTTR_PCDOGS_D_PKG_LoadEntry_FileHandle_type
 CDTTR_PCDOGS_D_PKG_LoadEntry_Toc_type
 CDTTR_PCDOGS_D_PKG_LoadEntry_TocFileSizes_type
 CDTTR_PCDOGS_D_PKG_LoadTitleScreenResources_AudioTitleMusicData_type
 CDTTR_PCDOGS_D_PKG_ResourceTitleBonusReplayResource_type
 CDTTR_PCDOGS_D_PKG_ResourceTitleMaterialBase_type
 CDTTR_PCDOGS_D_PKG_ResourceTitlePackage_type
 CDTTR_PCDOGS_D_Player_ProcessMovement_CameraYawAngle_type
 CDTTR_PCDOGS_D_Player_ProcessMovement_CurrentLevelID_type
 CDTTR_PCDOGS_D_Powerup_CollisionFilterCallback_type
 CDTTR_PCDOGS_D_Powerup_InitializeSystem_UpdateCallback_type
 CDTTR_PCDOGS_D_Replay_StartDemoPlayback_InputPtr_type
 CDTTR_PCDOGS_D_Save_GameLevelCompletion_BestTime_type
 CDTTR_PCDOGS_D_Save_GameLevelCompletion_CollectiblesData_type
 CDTTR_PCDOGS_D_Save_InitializeGameState_InitFlag_type
 CDTTR_PCDOGS_D_Save_LoadGameState_FileBuffer_type
 CDTTR_PCDOGS_D_Save_LoadGameState_FileGameSettings_type
 CDTTR_PCDOGS_D_Save_LoadGameState_FileGameState_type
 CDTTR_PCDOGS_D_Save_LoadGameState_FilePlayerLives_type
 CDTTR_PCDOGS_D_Save_ProcessGameOperation_Buffer_type
 CDTTR_PCDOGS_D_Save_ProcessGameOperation_Size_type
 CDTTR_PCDOGS_D_Save_ProcessGameOperation_State_type
 CDTTR_PCDOGS_D_Save_ProcessGameOperation_VerifyBuffer_type
 CDTTR_PCDOGS_D_Save_ReadGameFile_Dat_type
 CDTTR_PCDOGS_D_Save_SetGameComplete_Flag_type
 CDTTR_PCDOGS_D_Scene_TraverseNodeTree_TypeDispatchTable_type
 CDTTR_PCDOGS_D_Script_ActorOpcodeDispatchTable_type
 CDTTR_PCDOGS_D_Script_OpBranchConditional_ArithmeticOpTable_type
 CDTTR_PCDOGS_D_Script_OpBranchConditional_ComparisonOpTable_type
 CDTTR_PCDOGS_D_Script_OpCheckTerminator_OpcodeTable_type
 CDTTR_PCDOGS_D_Script_OpMoveToTarget_CurrentActor_type
 CDTTR_PCDOGS_D_Script_OpSetVariable_OpJumpTable_type
 CDTTR_PCDOGS_D_Shared_LoadCommonResources_PKGResourceDataBuffer_type
 CDTTR_PCDOGS_D_Shared_LoadCommonResources_PKGResourceSharedMaterialSection_type
 CDTTR_PCDOGS_D_Shared_MaterialFrameSetCursor_type
 CDTTR_PCDOGS_D_Signal_Queue_type
 CDTTR_PCDOGS_D_Signal_QueueCount_type
 CDTTR_PCDOGS_D_Signal_TimedEventListHead_type
 CDTTR_PCDOGS_D_String_SetTable_Table_type
 CDTTR_PCDOGS_D_Title_ResourceHandle0_type
 CDTTR_PCDOGS_D_Title_ResourceHandle1_type
 CDTTR_PCDOGS_D_Title_UpdateAndRenderScreen_StateDispatchTable_type
 CDTTR_PCDOGS_D_UI_BoneAndLivesCounterAnimState_type
 CDTTR_PCDOGS_D_UI_InitializedFlag_type
 CDTTR_PCDOGS_D_UI_LivesCounterLastValue_type
 CDTTR_PCDOGS_D_UI_UpdateAndRenderSprites_SpriteAnchorDispatchTable_type
 CDTTR_PCDOGS_D_Video_CloseMovieFile_Handle_type
 CDTTR_PCDOGS_D_Video_CloseMovieFile_SoundHandle_type
 CDTTR_PCDOGS_D_Video_CloseMovieFile_SurfaceHandle_type
 CDTTR_PCDOGS_D_Video_InitPlayer_ErrorCode_type
 CDTTR_PCDOGS_D_Video_MCI_OpenAVIVideo_type
 CDTTR_PCDOGS_D_Video_PlayMovieFile_SkipRequested_type
 CDTTR_PCDOGS_D_Video_PlayMovieIntro_AVIPlaybackStarted_type
 CDTTR_PCDOGS_D_Video_PlayMovieIntro_ConfigEndSentinel_type
 CDTTR_PCDOGS_D_Video_PlayMovieIntro_FileNames_type
 CDTTR_PCDOGS_D_Video_PlayMovieIntro_PathPrefix_type
 CDTTR_PCDOGS_D_Video_PlayMovieLoop_GetAsyncKeyStateThunk_type
 CDTTR_PCDOGS_D_Window_MainHandle_type
 CDTTR_PCDOGS_D_Window_ProcessGameProc_HighMessageDispatchTable_type
 CDTTR_PCDOGS_D_Window_ProcessGameProc_HighMessageIndexTable_type
 CDTTR_PCDOGS_D_Window_ProcessGameProc_Initialized_type
 CDTTR_PCDOGS_D_Window_ProcessGameProc_LowMessageDispatchTable_type
 CDTTR_PCDOGS_D_Window_ProcessGameProc_LowMessageIndexTable_type
 CDTTR_PCDOGS_D_Window_RunWinMain_RenderingEnabled_type
 CDTTR_PCDOGS_D_Window_RunWinMain_SecondaryWindowHandle_type
 Cdttr_pcdogs_function_accessor_Actor_AddToCollisionListAccessor table for the Actor_AddToCollisionList symbol object
 Cdttr_pcdogs_function_accessor_Actor_ApplyEntitySlotFlagsAccessor table for the Actor_ApplyEntitySlotFlags symbol object
 Cdttr_pcdogs_function_accessor_Actor_ApplySplineMovementAccessor table for the Actor_ApplySplineMovement symbol object
 Cdttr_pcdogs_function_accessor_Actor_ApplyVerticalMovementAccessor table for the Actor_ApplyVerticalMovement symbol object
 Cdttr_pcdogs_function_accessor_Actor_ApplyVerticalVelocityAccessor table for the Actor_ApplyVerticalVelocity symbol object
 Cdttr_pcdogs_function_accessor_Actor_AttachToParentAccessor table for the Actor_AttachToParent symbol object
 Cdttr_pcdogs_function_accessor_Actor_CalculateRotationAccessor table for the Actor_CalculateRotation symbol object
 Cdttr_pcdogs_function_accessor_Actor_CheckAnimationCompleteAccessor table for the Actor_CheckAnimationComplete symbol object
 Cdttr_pcdogs_function_accessor_Actor_CheckAnimationTriggerAccessor table for the Actor_CheckAnimationTrigger symbol object
 Cdttr_pcdogs_function_accessor_Actor_CheckCollisionConditionsAccessor table for the Actor_CheckCollisionConditions symbol object
 Cdttr_pcdogs_function_accessor_Actor_CheckCollisionTypeAccessor table for the Actor_CheckCollisionType symbol object
 Cdttr_pcdogs_function_accessor_Actor_CheckSavedActiveActorCameraDistanceAccessor table for the Actor_CheckSavedActiveActorCameraDistance symbol object
 Cdttr_pcdogs_function_accessor_Actor_ClearReferencesAccessor table for the Actor_ClearReferences symbol object
 Cdttr_pcdogs_function_accessor_Actor_CloneTemplateWithTemplateRelativeFixupsAccessor table for the Actor_CloneTemplateWithTemplateRelativeFixups symbol object
 Cdttr_pcdogs_function_accessor_Actor_CopyEntityDefaultsToRecordAccessor table for the Actor_CopyEntityDefaultsToRecord symbol object
 Cdttr_pcdogs_function_accessor_Actor_DestroyAccessor table for the Actor_Destroy symbol object
 Cdttr_pcdogs_function_accessor_Actor_DestroyAllAccessor table for the Actor_DestroyAll symbol object
 Cdttr_pcdogs_function_accessor_Actor_FindNearestAttachPointAccessor table for the Actor_FindNearestAttachPoint symbol object
 Cdttr_pcdogs_function_accessor_Actor_FollowAttachedMovementAccessor table for the Actor_FollowAttachedMovement symbol object
 Cdttr_pcdogs_function_accessor_Actor_GetStateIndexAccessor table for the Actor_GetStateIndex symbol object
 Cdttr_pcdogs_function_accessor_Actor_HandleCollisionResponseAccessor table for the Actor_HandleCollisionResponse symbol object
 Cdttr_pcdogs_function_accessor_Actor_HandleDefaultUpdateAccessor table for the Actor_HandleDefaultUpdate symbol object
 Cdttr_pcdogs_function_accessor_Actor_InitializeDirectionTablesAccessor table for the Actor_InitializeDirectionTables symbol object
 Cdttr_pcdogs_function_accessor_Actor_MoveToTargetAccessor table for the Actor_MoveToTarget symbol object
 Cdttr_pcdogs_function_accessor_Actor_ProcessCollisionResponseAccessor table for the Actor_ProcessCollisionResponse symbol object
 Cdttr_pcdogs_function_accessor_Actor_ProcessHazardsAndDamageAccessor table for the Actor_ProcessHazardsAndDamage symbol object
 Cdttr_pcdogs_function_accessor_Actor_ProcessMovementBehaviorAccessor table for the Actor_ProcessMovementBehavior symbol object
 Cdttr_pcdogs_function_accessor_Actor_ProcessMovementCommandsAccessor table for the Actor_ProcessMovementCommands symbol object
 Cdttr_pcdogs_function_accessor_Actor_ProcessPlayerBehaviorAccessor table for the Actor_ProcessPlayerBehavior symbol object
 Cdttr_pcdogs_function_accessor_Actor_ProcessPuppyInteractionAccessor table for the Actor_ProcessPuppyInteraction symbol object
 Cdttr_pcdogs_function_accessor_Actor_ProcessRenderingAccessor table for the Actor_ProcessRendering symbol object
 Cdttr_pcdogs_function_accessor_Actor_ProcessSnapAndEntityUpdateAccessor table for the Actor_ProcessSnapAndEntityUpdate symbol object
 Cdttr_pcdogs_function_accessor_Actor_ReleaseAttachmentAccessor table for the Actor_ReleaseAttachment symbol object
 Cdttr_pcdogs_function_accessor_Actor_ResetVelocityAndSnapAccessor table for the Actor_ResetVelocityAndSnap symbol object
 Cdttr_pcdogs_function_accessor_Actor_SetAlphaFadeAccessor table for the Actor_SetAlphaFade symbol object
 Cdttr_pcdogs_function_accessor_Actor_SnapToPositionAccessor table for the Actor_SnapToPosition symbol object
 Cdttr_pcdogs_function_accessor_Actor_StartTransitionAccessor table for the Actor_StartTransition symbol object
 Cdttr_pcdogs_function_accessor_Actor_TracePathAccessor table for the Actor_TracePath symbol object
 Cdttr_pcdogs_function_accessor_Actor_UpdateAnimationAndVisibilityAccessor table for the Actor_UpdateAnimationAndVisibility symbol object
 Cdttr_pcdogs_function_accessor_Actor_UpdateAnimationStateAccessor table for the Actor_UpdateAnimationState symbol object
 Cdttr_pcdogs_function_accessor_Actor_UpdateFadeOutAccessor table for the Actor_UpdateFadeOut symbol object
 Cdttr_pcdogs_function_accessor_Actor_UpdateListAccessor table for the Actor_UpdateList symbol object
 Cdttr_pcdogs_function_accessor_Actor_UpdateProjectileListAccessor table for the Actor_UpdateProjectileList symbol object
 Cdttr_pcdogs_function_accessor_Actor_UpdateRotationFromVelocityAccessor table for the Actor_UpdateRotationFromVelocity symbol object
 Cdttr_pcdogs_function_accessor_Actor_ValidateDirectionAndProcessInputAccessor table for the Actor_ValidateDirectionAndProcessInput symbol object
 Cdttr_pcdogs_function_accessor_Animation_CalculateSplineParameterAccessor table for the Animation_CalculateSplineParameter symbol object
 Cdttr_pcdogs_function_accessor_Animation_CheckKeyframeActiveAccessor table for the Animation_CheckKeyframeActive symbol object
 Cdttr_pcdogs_function_accessor_Animation_ConvertQuatToRotMatrixAccessor table for the Animation_ConvertQuatToRotMatrix symbol object
 Cdttr_pcdogs_function_accessor_Animation_GetProgressAccessor table for the Animation_GetProgress symbol object
 Cdttr_pcdogs_function_accessor_Animation_InterpolateKeyframeQuatBlendAccessor table for the Animation_InterpolateKeyframeQuatBlend symbol object
 Cdttr_pcdogs_function_accessor_Animation_InterpolateKeyframeVec3BlendAccessor table for the Animation_InterpolateKeyframeVec3Blend symbol object
 Cdttr_pcdogs_function_accessor_Animation_InterpolateQuatAccessor table for the Animation_InterpolateQuat symbol object
 Cdttr_pcdogs_function_accessor_Animation_InterpolateQuaternionSlerpAccessor table for the Animation_InterpolateQuaternionSlerp symbol object
 Cdttr_pcdogs_function_accessor_Animation_InterpolateSplineAccessor table for the Animation_InterpolateSpline symbol object
 Cdttr_pcdogs_function_accessor_Animation_InterpolateVec3Accessor table for the Animation_InterpolateVec3 symbol object
 Cdttr_pcdogs_function_accessor_Animation_ProcessControllerAccessor table for the Animation_ProcessController symbol object
 Cdttr_pcdogs_function_accessor_Animation_ProcessVertexColorAccessor table for the Animation_ProcessVertexColor symbol object
 Cdttr_pcdogs_function_accessor_Animation_QueueStateChangeAccessor table for the Animation_QueueStateChange symbol object
 Cdttr_pcdogs_function_accessor_Animation_SetProgressAccessor table for the Animation_SetProgress symbol object
 Cdttr_pcdogs_function_accessor_Audio_AllocateSoundSlotAccessor table for the Audio_AllocateSoundSlot symbol object
 Cdttr_pcdogs_function_accessor_Audio_CalculateSpatialVolumeAndPanAccessor table for the Audio_CalculateSpatialVolumeAndPan symbol object
 Cdttr_pcdogs_function_accessor_Audio_CheckCooldownExpiredAccessor table for the Audio_CheckCooldownExpired symbol object
 Cdttr_pcdogs_function_accessor_Audio_CheckStreamStatusAccessor table for the Audio_CheckStreamStatus symbol object
 Cdttr_pcdogs_function_accessor_Audio_CloseMusicStreamAccessor table for the Audio_CloseMusicStream symbol object
 Cdttr_pcdogs_function_accessor_Audio_FadeInMusicAccessor table for the Audio_FadeInMusic symbol object
 Cdttr_pcdogs_function_accessor_Audio_FadeOutMusicAccessor table for the Audio_FadeOutMusic symbol object
 Cdttr_pcdogs_function_accessor_Audio_FindSoundByTypeAccessor table for the Audio_FindSoundByType symbol object
 Cdttr_pcdogs_function_accessor_Audio_FreeSoundSlotAccessor table for the Audio_FreeSoundSlot symbol object
 Cdttr_pcdogs_function_accessor_Audio_InitializeLevelAudioAccessor table for the Audio_InitializeLevelAudio symbol object
 Cdttr_pcdogs_function_accessor_Audio_InitializeSystemAccessor table for the Audio_InitializeSystem symbol object
 Cdttr_pcdogs_function_accessor_Audio_IsStreamPlayingAccessor table for the Audio_IsStreamPlaying symbol object
 Cdttr_pcdogs_function_accessor_Audio_OpenStreamAccessor table for the Audio_OpenStream symbol object
 Cdttr_pcdogs_function_accessor_Audio_PauseAllSoundsAccessor table for the Audio_PauseAllSounds symbol object
 Cdttr_pcdogs_function_accessor_Audio_PauseStreamAccessor table for the Audio_PauseStream symbol object
 Cdttr_pcdogs_function_accessor_Audio_PlayLevelSoundIndexAtPositionAccessor table for the Audio_PlayLevelSoundIndexAtPosition symbol object
 Cdttr_pcdogs_function_accessor_Audio_PlayMusicStreamAccessor table for the Audio_PlayMusicStream symbol object
 Cdttr_pcdogs_function_accessor_Audio_PlaySoundDefinition3DAccessor table for the Audio_PlaySoundDefinition3D symbol object
 Cdttr_pcdogs_function_accessor_Audio_ProcessMusicFadeAccessor table for the Audio_ProcessMusicFade symbol object
 Cdttr_pcdogs_function_accessor_Audio_ProcessSoundQueueAccessor table for the Audio_ProcessSoundQueue symbol object
 Cdttr_pcdogs_function_accessor_Audio_ResetMusicStateAccessor table for the Audio_ResetMusicState symbol object
 Cdttr_pcdogs_function_accessor_Audio_ResetPlaybackAccessor table for the Audio_ResetPlayback symbol object
 Cdttr_pcdogs_function_accessor_Audio_ResumeAllSoundsAccessor table for the Audio_ResumeAllSounds symbol object
 Cdttr_pcdogs_function_accessor_Audio_ResumeStreamAccessor table for the Audio_ResumeStream symbol object
 Cdttr_pcdogs_function_accessor_Audio_SetEnabledFlagAccessor table for the Audio_SetEnabledFlag symbol object
 Cdttr_pcdogs_function_accessor_Audio_SetMusicFadeTargetAccessor table for the Audio_SetMusicFadeTarget symbol object
 Cdttr_pcdogs_function_accessor_Audio_SetSamplePitchAccessor table for the Audio_SetSamplePitch symbol object
 Cdttr_pcdogs_function_accessor_Audio_SetSampleVolumeAccessor table for the Audio_SetSampleVolume symbol object
 Cdttr_pcdogs_function_accessor_Audio_SetStreamVolumeAccessor table for the Audio_SetStreamVolume symbol object
 Cdttr_pcdogs_function_accessor_Audio_ShutdownSystemAccessor table for the Audio_ShutdownSystem symbol object
 Cdttr_pcdogs_function_accessor_Audio_StartMusicWithFadeAccessor table for the Audio_StartMusicWithFade symbol object
 Cdttr_pcdogs_function_accessor_Audio_StartSoundPlaybackAccessor table for the Audio_StartSoundPlayback symbol object
 Cdttr_pcdogs_function_accessor_Audio_StopAllSamplesAccessor table for the Audio_StopAllSamples symbol object
 Cdttr_pcdogs_function_accessor_Audio_StopAllSoundsAccessor table for the Audio_StopAllSounds symbol object
 Cdttr_pcdogs_function_accessor_Audio_StopMusicAndPauseAccessor table for the Audio_StopMusicAndPause symbol object
 Cdttr_pcdogs_function_accessor_Audio_StopSoundAccessor table for the Audio_StopSound symbol object
 Cdttr_pcdogs_function_accessor_Audio_TriggerCollisionSoundAccessor table for the Audio_TriggerCollisionSound symbol object
 Cdttr_pcdogs_function_accessor_Audio_TriggerMusicTransitionAccessor table for the Audio_TriggerMusicTransition symbol object
 Cdttr_pcdogs_function_accessor_Audio_TriggerSoundAtPositionAccessor table for the Audio_TriggerSoundAtPosition symbol object
 Cdttr_pcdogs_function_accessor_Audio_UpdateSoundChannelsAccessor table for the Audio_UpdateSoundChannels symbol object
 Cdttr_pcdogs_function_accessor_Audio_UpdateSoundSystemWrapperAccessor table for the Audio_UpdateSoundSystemWrapper symbol object
 Cdttr_pcdogs_function_accessor_Bone_BlendVerticesMultiWeightAccessor table for the Bone_BlendVerticesMultiWeight symbol object
 Cdttr_pcdogs_function_accessor_Bone_ComputeNormalsPostTransformAccessor table for the Bone_ComputeNormalsPostTransform symbol object
 Cdttr_pcdogs_function_accessor_Bone_ProcessExternalRefAccessor table for the Bone_ProcessExternalRef symbol object
 Cdttr_pcdogs_function_accessor_Bone_TransformVerticesMorphedAccessor table for the Bone_TransformVerticesMorphed symbol object
 Cdttr_pcdogs_function_accessor_Bone_TransformVerticesWeightedAccessor table for the Bone_TransformVerticesWeighted symbol object
 Cdttr_pcdogs_function_accessor_Bone_TransformWeightedVerticesForRenderAccessor table for the Bone_TransformWeightedVerticesForRender symbol object
 Cdttr_pcdogs_function_accessor_Bone_UpdateJointTrackingAccessor table for the Bone_UpdateJointTracking symbol object
 Cdttr_pcdogs_function_accessor_Camera_BuildViewMatrixAccessor table for the Camera_BuildViewMatrix symbol object
 Cdttr_pcdogs_function_accessor_Camera_CalculateClipDistanceAccessor table for the Camera_CalculateClipDistance symbol object
 Cdttr_pcdogs_function_accessor_Camera_CalculateFollowAnglesAccessor table for the Camera_CalculateFollowAngles symbol object
 Cdttr_pcdogs_function_accessor_Camera_CalculatePositionAccessor table for the Camera_CalculatePosition symbol object
 Cdttr_pcdogs_function_accessor_Camera_InitializeAccessor table for the Camera_Initialize symbol object
 Cdttr_pcdogs_function_accessor_Camera_InterpolateTransitionAccessor table for the Camera_InterpolateTransition symbol object
 Cdttr_pcdogs_function_accessor_Camera_LookAtAccessor table for the Camera_LookAt symbol object
 Cdttr_pcdogs_function_accessor_Camera_SetDefaultFOVAccessor table for the Camera_SetDefaultFOV symbol object
 Cdttr_pcdogs_function_accessor_Camera_SetupClipPlanesAccessor table for the Camera_SetupClipPlanes symbol object
 Cdttr_pcdogs_function_accessor_Camera_SetupProjectionAccessor table for the Camera_SetupProjection symbol object
 Cdttr_pcdogs_function_accessor_Camera_SetViewportAccessor table for the Camera_SetViewport symbol object
 Cdttr_pcdogs_function_accessor_Camera_UpdateEffectsAccessor table for the Camera_UpdateEffects symbol object
 Cdttr_pcdogs_function_accessor_Camera_UpdateFadeAccessor table for the Camera_UpdateFade symbol object
 Cdttr_pcdogs_function_accessor_Camera_UpdateFollowAccessor table for the Camera_UpdateFollow symbol object
 Cdttr_pcdogs_function_accessor_Camera_UpdateFromDefinitionAccessor table for the Camera_UpdateFromDefinition symbol object
 Cdttr_pcdogs_function_accessor_Camera_UpdateProjectionAccessor table for the Camera_UpdateProjection symbol object
 Cdttr_pcdogs_function_accessor_Camera_UpdateShakeOffsetAccessor table for the Camera_UpdateShakeOffset symbol object
 Cdttr_pcdogs_function_accessor_Checkers_AnimateMoveSequenceAccessor table for the Checkers_AnimateMoveSequence symbol object
 Cdttr_pcdogs_function_accessor_Checkers_BuildMoveListAccessor table for the Checkers_BuildMoveList symbol object
 Cdttr_pcdogs_function_accessor_Checkers_CenterCameraOnCellAccessor table for the Checkers_CenterCameraOnCell symbol object
 Cdttr_pcdogs_function_accessor_Checkers_CheckCapturePossibleAccessor table for the Checkers_CheckCapturePossible symbol object
 Cdttr_pcdogs_function_accessor_Checkers_CheckMoveValidAccessor table for the Checkers_CheckMoveValid symbol object
 Cdttr_pcdogs_function_accessor_Checkers_EvaluateBoardScoreAccessor table for the Checkers_EvaluateBoardScore symbol object
 Cdttr_pcdogs_function_accessor_Checkers_ExecuteMoveAccessor table for the Checkers_ExecuteMove symbol object
 Cdttr_pcdogs_function_accessor_Checkers_ExecuteMoveSequenceAccessor table for the Checkers_ExecuteMoveSequence symbol object
 Cdttr_pcdogs_function_accessor_Checkers_FindValidMovesAccessor table for the Checkers_FindValidMoves symbol object
 Cdttr_pcdogs_function_accessor_Checkers_HighlightPlayerPiecesAccessor table for the Checkers_HighlightPlayerPieces symbol object
 Cdttr_pcdogs_function_accessor_Checkers_InitializeBoardAccessor table for the Checkers_InitializeBoard symbol object
 Cdttr_pcdogs_function_accessor_Checkers_ProcessInputAndRenderAccessor table for the Checkers_ProcessInputAndRender symbol object
 Cdttr_pcdogs_function_accessor_Checkers_SearchBestMoveAccessor table for the Checkers_SearchBestMove symbol object
 Cdttr_pcdogs_function_accessor_Checkers_StepRecursiveSolverAccessor table for the Checkers_StepRecursiveSolver symbol object
 Cdttr_pcdogs_function_accessor_Checkers_UpdateCameraPositionsAccessor table for the Checkers_UpdateCameraPositions symbol object
 Cdttr_pcdogs_function_accessor_Checkers_UpdateStateMachineAccessor table for the Checkers_UpdateStateMachine symbol object
 Cdttr_pcdogs_function_accessor_Checkers_ValidateMoveAccessor table for the Checkers_ValidateMove symbol object
 Cdttr_pcdogs_function_accessor_Collision_BuildWallCollisionPlaneAccessor table for the Collision_BuildWallCollisionPlane symbol object
 Cdttr_pcdogs_function_accessor_Collision_CheckActorGroundAccessor table for the Collision_CheckActorGround symbol object
 Cdttr_pcdogs_function_accessor_Collision_CheckHitEventExistsAccessor table for the Collision_CheckHitEventExists symbol object
 Cdttr_pcdogs_function_accessor_Collision_DetectActorCollisionsAccessor table for the Collision_DetectActorCollisions symbol object
 Cdttr_pcdogs_function_accessor_Collision_DetectActorObstaclesAccessor table for the Collision_DetectActorObstacles symbol object
 Cdttr_pcdogs_function_accessor_Collision_DetectAndResolve3DCollisionAccessor table for the Collision_DetectAndResolve3DCollision symbol object
 Cdttr_pcdogs_function_accessor_Collision_DetectDynamicObjectAccessor table for the Collision_DetectDynamicObject symbol object
 Cdttr_pcdogs_function_accessor_Collision_DetectObjectNodeCollisionsAccessor table for the Collision_DetectObjectNodeCollisions symbol object
 Cdttr_pcdogs_function_accessor_Collision_FindGroundPolygonUnderActorAccessor table for the Collision_FindGroundPolygonUnderActor symbol object
 Cdttr_pcdogs_function_accessor_Collision_FindIntersectingPolygonEdgeAccessor table for the Collision_FindIntersectingPolygonEdge symbol object
 Cdttr_pcdogs_function_accessor_Collision_GetAdjacentPolygonAccessor table for the Collision_GetAdjacentPolygon symbol object
 Cdttr_pcdogs_function_accessor_Collision_GetValidCollisionTargetAccessor table for the Collision_GetValidCollisionTarget symbol object
 Cdttr_pcdogs_function_accessor_Collision_HandleComponentCollisionAccessor table for the Collision_HandleComponentCollision symbol object
 Cdttr_pcdogs_function_accessor_Collision_InitializeFunctionPointersAccessor table for the Collision_InitializeFunctionPointers symbol object
 Cdttr_pcdogs_function_accessor_Collision_IsPointInsidePolygonAccessor table for the Collision_IsPointInsidePolygon symbol object
 Cdttr_pcdogs_function_accessor_Collision_ProcessActorGroundCheckAccessor table for the Collision_ProcessActorGroundCheck symbol object
 Cdttr_pcdogs_function_accessor_Collision_ProcessActorToActorCollisionsAccessor table for the Collision_ProcessActorToActorCollisions symbol object
 Cdttr_pcdogs_function_accessor_Collision_ProcessPowerupCollisionsAccessor table for the Collision_ProcessPowerupCollisions symbol object
 Cdttr_pcdogs_function_accessor_Collision_ProcessProjectileHitAccessor table for the Collision_ProcessProjectileHit symbol object
 Cdttr_pcdogs_function_accessor_Collision_ProcessProjectileLifecycleAccessor table for the Collision_ProcessProjectileLifecycle symbol object
 Cdttr_pcdogs_function_accessor_Collision_RegisterHitEventAccessor table for the Collision_RegisterHitEvent symbol object
 Cdttr_pcdogs_function_accessor_Collision_ResolveObjectNodeCollisionAccessor table for the Collision_ResolveObjectNodeCollision symbol object
 Cdttr_pcdogs_function_accessor_Collision_TestLineSphereIntersectionAccessor table for the Collision_TestLineSphereIntersection symbol object
 Cdttr_pcdogs_function_accessor_Component_AttachToOwnerAccessor table for the Component_AttachToOwner symbol object
 Cdttr_pcdogs_function_accessor_Component_CalculateFrameDurationAccessor table for the Component_CalculateFrameDuration symbol object
 Cdttr_pcdogs_function_accessor_Component_CalculateHomingVelocityAccessor table for the Component_CalculateHomingVelocity symbol object
 Cdttr_pcdogs_function_accessor_Component_CalculateOrientationAccessor table for the Component_CalculateOrientation symbol object
 Cdttr_pcdogs_function_accessor_Component_CheckActorCollisionTypeAdapterAccessor table for the Component_CheckActorCollisionTypeAdapter symbol object
 Cdttr_pcdogs_function_accessor_Component_CreateActorAccessor table for the Component_CreateActor symbol object
 Cdttr_pcdogs_function_accessor_Component_GetSpeedRangeAccessor table for the Component_GetSpeedRange symbol object
 Cdttr_pcdogs_function_accessor_Component_InitializeProjectileAccessor table for the Component_InitializeProjectile symbol object
 Cdttr_pcdogs_function_accessor_Component_IsAirborneTargetAccessor table for the Component_IsAirborneTarget symbol object
 Cdttr_pcdogs_function_accessor_Component_PlayPositionalSoundAccessor table for the Component_PlayPositionalSound symbol object
 Cdttr_pcdogs_function_accessor_Component_SetVelocityFromDirectionAccessor table for the Component_SetVelocityFromDirection symbol object
 Cdttr_pcdogs_function_accessor_Component_SpawnFollowupProjectileAccessor table for the Component_SpawnFollowupProjectile symbol object
 Cdttr_pcdogs_function_accessor_Component_SpawnFromDefinitionAccessor table for the Component_SpawnFromDefinition symbol object
 Cdttr_pcdogs_function_accessor_Component_TrackTargetAccessor table for the Component_TrackTarget symbol object
 Cdttr_pcdogs_function_accessor_Component_UpdateCollisionDetectionAccessor table for the Component_UpdateCollisionDetection symbol object
 Cdttr_pcdogs_function_accessor_Component_UpdateProjectileLogicAccessor table for the Component_UpdateProjectileLogic symbol object
 Cdttr_pcdogs_function_accessor_Component_UpdateTimersAccessor table for the Component_UpdateTimers symbol object
 Cdttr_pcdogs_function_accessor_Config_ApplySettingsAccessor table for the Config_ApplySettings symbol object
 Cdttr_pcdogs_function_accessor_Config_LoadAlternateFromINIAccessor table for the Config_LoadAlternateFromINI symbol object
 Cdttr_pcdogs_function_accessor_Config_LoadFromINIAccessor table for the Config_LoadFromINI symbol object
 Cdttr_pcdogs_function_accessor_Config_SaveSettingsToINIAccessor table for the Config_SaveSettingsToINI symbol object
 Cdttr_pcdogs_function_accessor_CRT_CaptureNLGNotifyContextAccessor table for the CRT_CaptureNLGNotifyContext symbol object
 Cdttr_pcdogs_function_accessor_D3D_AcceptAnyDriverAccessor table for the D3D_AcceptAnyDriver symbol object
 Cdttr_pcdogs_function_accessor_D3D_CheckDeviceLostAccessor table for the D3D_CheckDeviceLost symbol object
 Cdttr_pcdogs_function_accessor_D3D_ClearViewportAccessor table for the D3D_ClearViewport symbol object
 Cdttr_pcdogs_function_accessor_D3D_CreateTextureSurfaceAccessor table for the D3D_CreateTextureSurface symbol object
 Cdttr_pcdogs_function_accessor_D3D_CreateWorkSurfaceAccessor table for the D3D_CreateWorkSurface symbol object
 Cdttr_pcdogs_function_accessor_D3D_EnumDeviceCallbackAccessor table for the D3D_EnumDeviceCallback symbol object
 Cdttr_pcdogs_function_accessor_D3D_EnumerateDirectDrawDevicesAccessor table for the D3D_EnumerateDirectDrawDevices symbol object
 Cdttr_pcdogs_function_accessor_D3D_EnumZBufferFormatCallbackAccessor table for the D3D_EnumZBufferFormatCallback symbol object
 Cdttr_pcdogs_function_accessor_D3D_FormatDirectXErrorAccessor table for the D3D_FormatDirectXError symbol object
 Cdttr_pcdogs_function_accessor_D3D_GetDriverEnumerationDataAccessor table for the D3D_GetDriverEnumerationData symbol object
 Cdttr_pcdogs_function_accessor_D3D_GetSelectedDriverInfoAccessor table for the D3D_GetSelectedDriverInfo symbol object
 Cdttr_pcdogs_function_accessor_D3D_HandleSignalAccessor table for the D3D_HandleSignal symbol object
 Cdttr_pcdogs_function_accessor_D3D_InitDirectDrawAndDirect3DAccessor table for the D3D_InitDirectDrawAndDirect3D symbol object
 Cdttr_pcdogs_function_accessor_D3D_InitializeDirectDrawAccessor table for the D3D_InitializeDirectDraw symbol object
 Cdttr_pcdogs_function_accessor_D3D_InitializeGraphicsSubsystemAccessor table for the D3D_InitializeGraphicsSubsystem symbol object
 Cdttr_pcdogs_function_accessor_D3D_ReleaseAllAndReportLeaksAccessor table for the D3D_ReleaseAllAndReportLeaks symbol object
 Cdttr_pcdogs_function_accessor_D3D_ReleaseDirectDrawDeviceAccessor table for the D3D_ReleaseDirectDrawDevice symbol object
 Cdttr_pcdogs_function_accessor_D3D_RenderTexturedQuadAccessor table for the D3D_RenderTexturedQuad symbol object
 Cdttr_pcdogs_function_accessor_D3D_SelectBestDriverAccessor table for the D3D_SelectBestDriver symbol object
 Cdttr_pcdogs_function_accessor_D3D_SetBlendModeAccessor table for the D3D_SetBlendMode symbol object
 Cdttr_pcdogs_function_accessor_D3D_SetDataScaleFactorAccessor table for the D3D_SetDataScaleFactor symbol object
 Cdttr_pcdogs_function_accessor_D3D_SetFogDistanceAccessor table for the D3D_SetFogDistance symbol object
 Cdttr_pcdogs_function_accessor_D3D_SetGammaRampAccessor table for the D3D_SetGammaRamp symbol object
 Cdttr_pcdogs_function_accessor_D3D_SetRenderTargetAccessor table for the D3D_SetRenderTarget symbol object
 Cdttr_pcdogs_function_accessor_D3D_SetTextureColorOperationAccessor table for the D3D_SetTextureColorOperation symbol object
 Cdttr_pcdogs_function_accessor_D3D_SetZWriteEnableAccessor table for the D3D_SetZWriteEnable symbol object
 Cdttr_pcdogs_function_accessor_DDraw_AddDisplayModeAccessor table for the DDraw_AddDisplayMode symbol object
 Cdttr_pcdogs_function_accessor_DDraw_CompareDisplayModesAccessor table for the DDraw_CompareDisplayModes symbol object
 Cdttr_pcdogs_function_accessor_DDraw_CreateExAccessor table for the DDraw_CreateEx symbol object
 Cdttr_pcdogs_function_accessor_DDraw_EnumerateCallbackAccessor table for the DDraw_EnumerateCallback symbol object
 Cdttr_pcdogs_function_accessor_DDraw_EnumerateExAAccessor table for the DDraw_EnumerateExA symbol object
 Cdttr_pcdogs_function_accessor_DDraw_UnlockSurfaceAccessor table for the DDraw_UnlockSurface symbol object
 Cdttr_pcdogs_function_accessor_Debug_LogAccessor table for the Debug_Log symbol object
 Cdttr_pcdogs_function_accessor_Debug_RenderOverlayAccessor table for the Debug_RenderOverlay symbol object
 Cdttr_pcdogs_function_accessor_Debug_RunNoOpStubAccessor table for the Debug_RunNoOpStub symbol object
 Cdttr_pcdogs_function_accessor_DInput_CreateAAccessor table for the DInput_CreateA symbol object
 Cdttr_pcdogs_function_accessor_DInput_CreateConfiguredJoystickDeviceAccessor table for the DInput_CreateConfiguredJoystickDevice symbol object
 Cdttr_pcdogs_function_accessor_DInput_CreateDevice2AAccessor table for the DInput_CreateDevice2A symbol object
 Cdttr_pcdogs_function_accessor_DInput_CreateInterfaceAccessor table for the DInput_CreateInterface symbol object
 Cdttr_pcdogs_function_accessor_DInput_CreateJoystickDeviceAccessor table for the DInput_CreateJoystickDevice symbol object
 Cdttr_pcdogs_function_accessor_DInput_EnumerateAttachedJoysticksAccessor table for the DInput_EnumerateAttachedJoysticks symbol object
 Cdttr_pcdogs_function_accessor_DInput_EnumerateForceFeedbackJoysticksAccessor table for the DInput_EnumerateForceFeedbackJoysticks symbol object
 Cdttr_pcdogs_function_accessor_DInput_EnumJoystickDeviceCallbackAccessor table for the DInput_EnumJoystickDeviceCallback symbol object
 Cdttr_pcdogs_function_accessor_DInput_InitializeJoystickInputAccessor table for the DInput_InitializeJoystickInput symbol object
 Cdttr_pcdogs_function_accessor_DInput_QueryDevice2AInterfaceAccessor table for the DInput_QueryDevice2AInterface symbol object
 Cdttr_pcdogs_function_accessor_DInput_ReleaseResourcesAccessor table for the DInput_ReleaseResources symbol object
 Cdttr_pcdogs_function_accessor_DInput_SetConstantForceEffectAccessor table for the DInput_SetConstantForceEffect symbol object
 Cdttr_pcdogs_function_accessor_Display_IsActiveAccessor table for the Display_IsActive symbol object
 Cdttr_pcdogs_function_accessor_Display_ReleaseModeAccessor table for the Display_ReleaseMode symbol object
 Cdttr_pcdogs_function_accessor_Display_SetModeAccessor table for the Display_SetMode symbol object
 Cdttr_pcdogs_function_accessor_Entity_DestroyActorAccessor table for the Entity_DestroyActor symbol object
 Cdttr_pcdogs_function_accessor_Entity_GetActiveActorFromListAccessor table for the Entity_GetActiveActorFromList symbol object
 Cdttr_pcdogs_function_accessor_Entity_GetOrSpawnCameraActorAccessor table for the Entity_GetOrSpawnCameraActor symbol object
 Cdttr_pcdogs_function_accessor_Entity_IsInActiveListAccessor table for the Entity_IsInActiveList symbol object
 Cdttr_pcdogs_function_accessor_Entity_SetActorPropertyAccessor table for the Entity_SetActorProperty symbol object
 Cdttr_pcdogs_function_accessor_Entity_SpawnActorAccessor table for the Entity_SpawnActor symbol object
 Cdttr_pcdogs_function_accessor_Entity_UpdateVisibilityAndSpawnAccessor table for the Entity_UpdateVisibilityAndSpawn symbol object
 Cdttr_pcdogs_function_accessor_Exception_IsAccessViolationFilterAccessor table for the Exception_IsAccessViolationFilter symbol object
 Cdttr_pcdogs_function_accessor_Exception_RtlUnwindThunkAccessor table for the Exception_RtlUnwindThunk symbol object
 Cdttr_pcdogs_function_accessor_File_AllocateBufferAccessor table for the File_AllocateBuffer symbol object
 Cdttr_pcdogs_function_accessor_File_CloseAccessor table for the File_Close symbol object
 Cdttr_pcdogs_function_accessor_File_CloseHandleAccessor table for the File_CloseHandle symbol object
 Cdttr_pcdogs_function_accessor_File_FlushAndClearAccessor table for the File_FlushAndClear symbol object
 Cdttr_pcdogs_function_accessor_File_FlushBufferAccessor table for the File_FlushBuffer symbol object
 Cdttr_pcdogs_function_accessor_File_FlushToDiskAccessor table for the File_FlushToDisk symbol object
 Cdttr_pcdogs_function_accessor_File_OpenAccessor table for the File_Open symbol object
 Cdttr_pcdogs_function_accessor_File_OpenWithModeAccessor table for the File_OpenWithMode symbol object
 Cdttr_pcdogs_function_accessor_File_SaveScreenshotAccessor table for the File_SaveScreenshot symbol object
 Cdttr_pcdogs_function_accessor_File_SeekAndGetPositionAccessor table for the File_SeekAndGetPosition symbol object
 Cdttr_pcdogs_function_accessor_File_WriteBytesAccessor table for the File_WriteBytes symbol object
 Cdttr_pcdogs_function_accessor_File_WriteCharAccessor table for the File_WriteChar symbol object
 Cdttr_pcdogs_function_accessor_File_WriteCharWithCounterAccessor table for the File_WriteCharWithCounter symbol object
 Cdttr_pcdogs_function_accessor_File_WriteElementsAccessor table for the File_WriteElements symbol object
 Cdttr_pcdogs_function_accessor_Game_BackupSettingsAccessor table for the Game_BackupSettings symbol object
 Cdttr_pcdogs_function_accessor_Game_HandleGameOverAccessor table for the Game_HandleGameOver symbol object
 Cdttr_pcdogs_function_accessor_Game_IsSoundEnabledAccessor table for the Game_IsSoundEnabled symbol object
 Cdttr_pcdogs_function_accessor_Game_RenderOverlaysAccessor table for the Game_RenderOverlays symbol object
 Cdttr_pcdogs_function_accessor_Game_SetSoundEnabledAccessor table for the Game_SetSoundEnabled symbol object
 Cdttr_pcdogs_function_accessor_Game_TransitionToLevelAccessor table for the Game_TransitionToLevel symbol object
 Cdttr_pcdogs_function_accessor_Game_TriggerPauseAccessor table for the Game_TriggerPause symbol object
 Cdttr_pcdogs_function_accessor_Game_UpdateAndRenderSceneAccessor table for the Game_UpdateAndRenderScene symbol object
 Cdttr_pcdogs_function_accessor_Game_UpdateLogicAccessor table for the Game_UpdateLogic symbol object
 Cdttr_pcdogs_function_accessor_Graphics_AdjustColorQuadRGBAccessor table for the Graphics_AdjustColorQuadRGB symbol object
 Cdttr_pcdogs_function_accessor_Graphics_AdjustLevelScaleAccessor table for the Graphics_AdjustLevelScale symbol object
 Cdttr_pcdogs_function_accessor_Graphics_BeginRenderingAccessor table for the Graphics_BeginRendering symbol object
 Cdttr_pcdogs_function_accessor_Graphics_BlitTextureToQuadrantsAccessor table for the Graphics_BlitTextureToQuadrants symbol object
 Cdttr_pcdogs_function_accessor_Graphics_CheckActorVisibilityAndFrustumAccessor table for the Graphics_CheckActorVisibilityAndFrustum symbol object
 Cdttr_pcdogs_function_accessor_Graphics_CheckFrustumCullAccessor table for the Graphics_CheckFrustumCull symbol object
 Cdttr_pcdogs_function_accessor_Graphics_CheckShadowRequirementAccessor table for the Graphics_CheckShadowRequirement symbol object
 Cdttr_pcdogs_function_accessor_Graphics_ClearBackgroundAccessor table for the Graphics_ClearBackground symbol object
 Cdttr_pcdogs_function_accessor_Graphics_ClearDepthBufferAccessor table for the Graphics_ClearDepthBuffer symbol object
 Cdttr_pcdogs_function_accessor_Graphics_ClearScreenAndRenderRectangleAccessor table for the Graphics_ClearScreenAndRenderRectangle symbol object
 Cdttr_pcdogs_function_accessor_Graphics_ClearScreenWithColorAccessor table for the Graphics_ClearScreenWithColor symbol object
 Cdttr_pcdogs_function_accessor_Graphics_ClearShadowListAccessor table for the Graphics_ClearShadowList symbol object
 Cdttr_pcdogs_function_accessor_Graphics_ClipPolygonByCameraPyramidAccessor table for the Graphics_ClipPolygonByCameraPyramid symbol object
 Cdttr_pcdogs_function_accessor_Graphics_ClipPolygonByPlaneAccessor table for the Graphics_ClipPolygonByPlane symbol object
 Cdttr_pcdogs_function_accessor_Graphics_ComputeColorGradientAccessor table for the Graphics_ComputeColorGradient symbol object
 Cdttr_pcdogs_function_accessor_Graphics_ComputeVertexColorsAccessor table for the Graphics_ComputeVertexColors symbol object
 Cdttr_pcdogs_function_accessor_Graphics_DrawFadeOverlayAccessor table for the Graphics_DrawFadeOverlay symbol object
 Cdttr_pcdogs_function_accessor_Graphics_DrawFilledRectangleGradientAccessor table for the Graphics_DrawFilledRectangleGradient symbol object
 Cdttr_pcdogs_function_accessor_Graphics_DrawQuadAccessor table for the Graphics_DrawQuad symbol object
 Cdttr_pcdogs_function_accessor_Graphics_DrawRectangleAccessor table for the Graphics_DrawRectangle symbol object
 Cdttr_pcdogs_function_accessor_Graphics_DrawSortedListsAccessor table for the Graphics_DrawSortedLists symbol object
 Cdttr_pcdogs_function_accessor_Graphics_EndRenderingAccessor table for the Graphics_EndRendering symbol object
 Cdttr_pcdogs_function_accessor_Graphics_FreeTextureBlendAccessor table for the Graphics_FreeTextureBlend symbol object
 Cdttr_pcdogs_function_accessor_Graphics_HasFogCapabilityAccessor table for the Graphics_HasFogCapability symbol object
 Cdttr_pcdogs_function_accessor_Graphics_IncrementPassCounterAccessor table for the Graphics_IncrementPassCounter symbol object
 Cdttr_pcdogs_function_accessor_Graphics_InitializeColorGradientAccessor table for the Graphics_InitializeColorGradient symbol object
 Cdttr_pcdogs_function_accessor_Graphics_InitializeDispatchTablesAccessor table for the Graphics_InitializeDispatchTables symbol object
 Cdttr_pcdogs_function_accessor_Graphics_InitializeTextureBlendTexturesAccessor table for the Graphics_InitializeTextureBlendTextures symbol object
 Cdttr_pcdogs_function_accessor_Graphics_IsPolygonInDebugListAccessor table for the Graphics_IsPolygonInDebugList symbol object
 Cdttr_pcdogs_function_accessor_Graphics_IsQuadClippedAccessor table for the Graphics_IsQuadClipped symbol object
 Cdttr_pcdogs_function_accessor_Graphics_LoadAndUploadTextureAccessor table for the Graphics_LoadAndUploadTexture symbol object
 Cdttr_pcdogs_function_accessor_Graphics_ProcessMeshCommandsAccessor table for the Graphics_ProcessMeshCommands symbol object
 Cdttr_pcdogs_function_accessor_Graphics_RenderAllShadowsAccessor table for the Graphics_RenderAllShadows symbol object
 Cdttr_pcdogs_function_accessor_Graphics_RenderFrameAccessor table for the Graphics_RenderFrame symbol object
 Cdttr_pcdogs_function_accessor_Graphics_RenderMeshNodeAccessor table for the Graphics_RenderMeshNode symbol object
 Cdttr_pcdogs_function_accessor_Graphics_RenderPolygonBatchAccessor table for the Graphics_RenderPolygonBatch symbol object
 Cdttr_pcdogs_function_accessor_Graphics_RenderPolygonMeshAccessor table for the Graphics_RenderPolygonMesh symbol object
 Cdttr_pcdogs_function_accessor_Graphics_RenderSceneGeometryAccessor table for the Graphics_RenderSceneGeometry symbol object
 Cdttr_pcdogs_function_accessor_Graphics_RenderSceneGeometryAltAccessor table for the Graphics_RenderSceneGeometryAlt symbol object
 Cdttr_pcdogs_function_accessor_Graphics_RenderSceneGeometryWrapperAccessor table for the Graphics_RenderSceneGeometryWrapper symbol object
 Cdttr_pcdogs_function_accessor_Graphics_RenderSpriteObjectNodeAccessor table for the Graphics_RenderSpriteObjectNode symbol object
 Cdttr_pcdogs_function_accessor_Graphics_RenderSpritePolygonsAccessor table for the Graphics_RenderSpritePolygons symbol object
 Cdttr_pcdogs_function_accessor_Graphics_RenderTexturedQuadAccessor table for the Graphics_RenderTexturedQuad symbol object
 Cdttr_pcdogs_function_accessor_Graphics_RenderTexturedQuadMaterialSizeAccessor table for the Graphics_RenderTexturedQuadMaterialSize symbol object
 Cdttr_pcdogs_function_accessor_Graphics_RenderTexturedSpriteAccessor table for the Graphics_RenderTexturedSprite symbol object
 Cdttr_pcdogs_function_accessor_Graphics_SelectTextureLODAccessor table for the Graphics_SelectTextureLOD symbol object
 Cdttr_pcdogs_function_accessor_Graphics_SetFadeLevelAccessor table for the Graphics_SetFadeLevel symbol object
 Cdttr_pcdogs_function_accessor_Graphics_SetPolygonUVsAccessor table for the Graphics_SetPolygonUVs symbol object
 Cdttr_pcdogs_function_accessor_Graphics_TakeScreenshotAccessor table for the Graphics_TakeScreenshot symbol object
 Cdttr_pcdogs_function_accessor_Graphics_UpdateFadeCountersAccessor table for the Graphics_UpdateFadeCounters symbol object
 Cdttr_pcdogs_function_accessor_Graphics_UpdateMeshCommandFlagsAccessor table for the Graphics_UpdateMeshCommandFlags symbol object
 Cdttr_pcdogs_function_accessor_Graphics_UpdateScreenFadeAccessor table for the Graphics_UpdateScreenFade symbol object
 Cdttr_pcdogs_function_accessor_Input_AcquireDeviceAccessor table for the Input_AcquireDevice symbol object
 Cdttr_pcdogs_function_accessor_Input_CalculateMovementVectorAccessor table for the Input_CalculateMovementVector symbol object
 Cdttr_pcdogs_function_accessor_Input_CheckButtonStateAccessor table for the Input_CheckButtonState symbol object
 Cdttr_pcdogs_function_accessor_Input_CheckCheatCodeSequenceAccessor table for the Input_CheckCheatCodeSequence symbol object
 Cdttr_pcdogs_function_accessor_Input_ClearStateAccessor table for the Input_ClearState symbol object
 Cdttr_pcdogs_function_accessor_Input_FormatButtonNameAccessor table for the Input_FormatButtonName symbol object
 Cdttr_pcdogs_function_accessor_Input_GetButtonIndexAccessor table for the Input_GetButtonIndex symbol object
 Cdttr_pcdogs_function_accessor_Input_GetButtonStringAccessor table for the Input_GetButtonString symbol object
 Cdttr_pcdogs_function_accessor_Input_GetDeviceDataAccessor table for the Input_GetDeviceData symbol object
 Cdttr_pcdogs_function_accessor_Input_GetJoystickAxisRzAccessor table for the Input_GetJoystickAxisRz symbol object
 Cdttr_pcdogs_function_accessor_Input_GetJoystickAxisXAccessor table for the Input_GetJoystickAxisX symbol object
 Cdttr_pcdogs_function_accessor_Input_GetJoystickAxisYAccessor table for the Input_GetJoystickAxisY symbol object
 Cdttr_pcdogs_function_accessor_Input_GetJoystickButtonByteAccessor table for the Input_GetJoystickButtonByte symbol object
 Cdttr_pcdogs_function_accessor_Input_GetPressedButtonAccessor table for the Input_GetPressedButton symbol object
 Cdttr_pcdogs_function_accessor_Input_InitializeButtonMappingsAccessor table for the Input_InitializeButtonMappings symbol object
 Cdttr_pcdogs_function_accessor_Input_InitializeControllerMappingsAccessor table for the Input_InitializeControllerMappings symbol object
 Cdttr_pcdogs_function_accessor_Input_IsJoystickButtonPressedAccessor table for the Input_IsJoystickButtonPressed symbol object
 Cdttr_pcdogs_function_accessor_Input_IsKeyPressedAccessor table for the Input_IsKeyPressed symbol object
 Cdttr_pcdogs_function_accessor_Input_IsKeyPressedAsyncAccessor table for the Input_IsKeyPressedAsync symbol object
 Cdttr_pcdogs_function_accessor_Input_PollJoystickStateAccessor table for the Input_PollJoystickState symbol object
 Cdttr_pcdogs_function_accessor_Input_ProcessWindowMessagesAccessor table for the Input_ProcessWindowMessages symbol object
 Cdttr_pcdogs_function_accessor_Input_ReadDevicesAccessor table for the Input_ReadDevices symbol object
 Cdttr_pcdogs_function_accessor_Input_ReadGamepadAccessor table for the Input_ReadGamepad symbol object
 Cdttr_pcdogs_function_accessor_Input_ReadKeyboardAccessor table for the Input_ReadKeyboard symbol object
 Cdttr_pcdogs_function_accessor_Input_RegisterButtonMappingAccessor table for the Input_RegisterButtonMapping symbol object
 Cdttr_pcdogs_function_accessor_Input_ResetStateAccessor table for the Input_ResetState symbol object
 Cdttr_pcdogs_function_accessor_Input_SetDeviceDataFormatAccessor table for the Input_SetDeviceDataFormat symbol object
 Cdttr_pcdogs_function_accessor_Input_SetExclusiveForegroundCooperativeLevelAccessor table for the Input_SetExclusiveForegroundCooperativeLevel symbol object
 Cdttr_pcdogs_function_accessor_Input_SetJoystick2DataFormatAccessor table for the Input_SetJoystick2DataFormat symbol object
 Cdttr_pcdogs_function_accessor_Input_SetJoystickDataFormatAccessor table for the Input_SetJoystickDataFormat symbol object
 Cdttr_pcdogs_function_accessor_Input_SetJoystickRzAxisRangeAccessor table for the Input_SetJoystickRzAxisRange symbol object
 Cdttr_pcdogs_function_accessor_Input_SetJoystickXAxisRangeAccessor table for the Input_SetJoystickXAxisRange symbol object
 Cdttr_pcdogs_function_accessor_Input_SetJoystickYAxisRangeAccessor table for the Input_SetJoystickYAxisRange symbol object
 Cdttr_pcdogs_function_accessor_Input_SetJoystickZAxisRangeAccessor table for the Input_SetJoystickZAxisRange symbol object
 Cdttr_pcdogs_function_accessor_Input_SetKeyUpAccessor table for the Input_SetKeyUp symbol object
 Cdttr_pcdogs_function_accessor_Input_UpdateAccessor table for the Input_Update symbol object
 Cdttr_pcdogs_function_accessor_Level_BuildCompletionTableAccessor table for the Level_BuildCompletionTable symbol object
 Cdttr_pcdogs_function_accessor_Level_CalculateCompletionPercentAccessor table for the Level_CalculateCompletionPercent symbol object
 Cdttr_pcdogs_function_accessor_Level_CheckBonusUnlockAccessor table for the Level_CheckBonusUnlock symbol object
 Cdttr_pcdogs_function_accessor_Level_CleanupActorsAccessor table for the Level_CleanupActors symbol object
 Cdttr_pcdogs_function_accessor_Level_GetArrayIndexAccessor table for the Level_GetArrayIndex symbol object
 Cdttr_pcdogs_function_accessor_Level_GetDataPointerAccessor table for the Level_GetDataPointer symbol object
 Cdttr_pcdogs_function_accessor_Level_InitializeActorSystemAccessor table for the Level_InitializeActorSystem symbol object
 Cdttr_pcdogs_function_accessor_Level_InitializeBonusDataAccessor table for the Level_InitializeBonusData symbol object
 Cdttr_pcdogs_function_accessor_Level_InitializeSaveStateAccessor table for the Level_InitializeSaveState symbol object
 Cdttr_pcdogs_function_accessor_Level_LoadAccessor table for the Level_Load symbol object
 Cdttr_pcdogs_function_accessor_Level_LoadStateMachineAccessor table for the Level_LoadStateMachine symbol object
 Cdttr_pcdogs_function_accessor_Level_NormalizeIndexAccessor table for the Level_NormalizeIndex symbol object
 Cdttr_pcdogs_function_accessor_Level_ResetBonusStateAccessor table for the Level_ResetBonusState symbol object
 Cdttr_pcdogs_function_accessor_Level_SetMenuProgressStateAccessor table for the Level_SetMenuProgressState symbol object
 Cdttr_pcdogs_function_accessor_Level_TriggerTransitionAccessor table for the Level_TriggerTransition symbol object
 Cdttr_pcdogs_function_accessor_Level_UnloadResourcesAccessor table for the Level_UnloadResources symbol object
 Cdttr_pcdogs_function_accessor_Level_UpdateInterLevelMenuAccessor table for the Level_UpdateInterLevelMenu symbol object
 Cdttr_pcdogs_function_accessor_Level_UpdateWorldSelectMenuAccessor table for the Level_UpdateWorldSelectMenu symbol object
 Cdttr_pcdogs_function_accessor_Material_BuildStructureAccessor table for the Material_BuildStructure symbol object
 Cdttr_pcdogs_function_accessor_Material_BuildTextureArrayAccessor table for the Material_BuildTextureArray symbol object
 Cdttr_pcdogs_function_accessor_Material_ClearTextureCacheAccessor table for the Material_ClearTextureCache symbol object
 Cdttr_pcdogs_function_accessor_Material_ComputeAvgTransparentColorAccessor table for the Material_ComputeAvgTransparentColor symbol object
 Cdttr_pcdogs_function_accessor_Material_CopyPixelDataToTextureAccessor table for the Material_CopyPixelDataToTexture symbol object
 Cdttr_pcdogs_function_accessor_Material_FindTextureByFrameAccessor table for the Material_FindTextureByFrame symbol object
 Cdttr_pcdogs_function_accessor_Material_GetDataTextureRefsAccessor table for the Material_GetDataTextureRefs symbol object
 Cdttr_pcdogs_function_accessor_Material_LoadAllEntriesAccessor table for the Material_LoadAllEntries symbol object
 Cdttr_pcdogs_function_accessor_Material_LoadAndFixupAccessor table for the Material_LoadAndFixup symbol object
 Cdttr_pcdogs_function_accessor_Material_LoadTextureAccessor table for the Material_LoadTexture symbol object
 Cdttr_pcdogs_function_accessor_Material_MarkReferencedByParentAccessor table for the Material_MarkReferencedByParent symbol object
 Cdttr_pcdogs_function_accessor_Material_PropagateAlphaFlagsAccessor table for the Material_PropagateAlphaFlags symbol object
 Cdttr_pcdogs_function_accessor_Material_ReleaseSingleTextureAccessor table for the Material_ReleaseSingleTexture symbol object
 Cdttr_pcdogs_function_accessor_Material_ReleaseTextureArrayAccessor table for the Material_ReleaseTextureArray symbol object
 Cdttr_pcdogs_function_accessor_Math_BuildMatrixRotationXYAccessor table for the Math_BuildMatrixRotationXY symbol object
 Cdttr_pcdogs_function_accessor_Math_BuildMatrixRotationYAccessor table for the Math_BuildMatrixRotationY symbol object
 Cdttr_pcdogs_function_accessor_Math_BuildQuaternionFromMatrixAccessor table for the Math_BuildQuaternionFromMatrix symbol object
 Cdttr_pcdogs_function_accessor_Math_BuildRotationFromVectorsAccessor table for the Math_BuildRotationFromVectors symbol object
 Cdttr_pcdogs_function_accessor_Math_BuildRotationMatrixAccessor table for the Math_BuildRotationMatrix symbol object
 Cdttr_pcdogs_function_accessor_Math_BuildRotationMatrixDirectAccessor table for the Math_BuildRotationMatrixDirect symbol object
 Cdttr_pcdogs_function_accessor_Math_CalculateDistance3DFP12Accessor table for the Math_CalculateDistance3DFP12 symbol object
 Cdttr_pcdogs_function_accessor_Math_CalculateFaceNormalAccessor table for the Math_CalculateFaceNormal symbol object
 Cdttr_pcdogs_function_accessor_Math_CalculateIntegerSquareRootAccessor table for the Math_CalculateIntegerSquareRoot symbol object
 Cdttr_pcdogs_function_accessor_Math_CalculateSqrtFP12Accessor table for the Math_CalculateSqrtFP12 symbol object
 Cdttr_pcdogs_function_accessor_Math_CalculateTriangleHeightAccessor table for the Math_CalculateTriangleHeight symbol object
 Cdttr_pcdogs_function_accessor_Math_GenerateRandomAccessor table for the Math_GenerateRandom symbol object
 Cdttr_pcdogs_function_accessor_Math_SetRandomSeedAccessor table for the Math_SetRandomSeed symbol object
 Cdttr_pcdogs_function_accessor_Math_SnapVertexToNearestPointAccessor table for the Math_SnapVertexToNearestPoint symbol object
 Cdttr_pcdogs_function_accessor_Math_TransformAtanToCosAccessor table for the Math_TransformAtanToCos symbol object
 Cdttr_pcdogs_function_accessor_Math_TransformBarycentricToWorldCoordsAccessor table for the Math_TransformBarycentricToWorldCoords symbol object
 Cdttr_pcdogs_function_accessor_Mem_AllocateHandleAccessor table for the Mem_AllocateHandle symbol object
 Cdttr_pcdogs_function_accessor_Mem_FindHeapBlockByAddressAccessor table for the Mem_FindHeapBlockByAddress symbol object
 Cdttr_pcdogs_function_accessor_Mem_FreeAllExtentsAccessor table for the Mem_FreeAllExtents symbol object
 Cdttr_pcdogs_function_accessor_Mem_FreeHeapBlockAccessor table for the Mem_FreeHeapBlock symbol object
 Cdttr_pcdogs_function_accessor_Mem_InitializeAllocatorAccessor table for the Mem_InitializeAllocator symbol object
 Cdttr_pcdogs_function_accessor_Mem_InitializeHeapAllocatorAccessor table for the Mem_InitializeHeapAllocator symbol object
 Cdttr_pcdogs_function_accessor_Mem_IsValidHandleAccessor table for the Mem_IsValidHandle symbol object
 Cdttr_pcdogs_function_accessor_Mem_MallocCRTAccessor table for the Mem_MallocCRT symbol object
 Cdttr_pcdogs_function_accessor_Mem_MallocWithRetryAccessor table for the Mem_MallocWithRetry symbol object
 Cdttr_pcdogs_function_accessor_Mem_ProbeCRTRead4Accessor table for the Mem_ProbeCRTRead4 symbol object
 Cdttr_pcdogs_function_accessor_Mem_ReallocAccessor table for the Mem_Realloc symbol object
 Cdttr_pcdogs_function_accessor_Mem_ReleaseHandleAccessor table for the Mem_ReleaseHandle symbol object
 Cdttr_pcdogs_function_accessor_Mem_SwapBytesAccessor table for the Mem_SwapBytes symbol object
 Cdttr_pcdogs_function_accessor_Menu_AnimateSlotsAccessor table for the Menu_AnimateSlots symbol object
 Cdttr_pcdogs_function_accessor_Menu_CheckPauseInputAccessor table for the Menu_CheckPauseInput symbol object
 Cdttr_pcdogs_function_accessor_Menu_ClearTransitionFlagsAccessor table for the Menu_ClearTransitionFlags symbol object
 Cdttr_pcdogs_function_accessor_Menu_GetPlayerLevelInfoAccessor table for the Menu_GetPlayerLevelInfo symbol object
 Cdttr_pcdogs_function_accessor_Menu_HandleOptionsLogicAccessor table for the Menu_HandleOptionsLogic symbol object
 Cdttr_pcdogs_function_accessor_Menu_HandleSaveGameLogicAccessor table for the Menu_HandleSaveGameLogic symbol object
 Cdttr_pcdogs_function_accessor_Menu_HandleSelectionAccessor table for the Menu_HandleSelection symbol object
 Cdttr_pcdogs_function_accessor_Menu_IsInGameAccessor table for the Menu_IsInGame symbol object
 Cdttr_pcdogs_function_accessor_Menu_ProcessMenuStateAccessor table for the Menu_ProcessMenuState symbol object
 Cdttr_pcdogs_function_accessor_Menu_ProcessMenuTransitionAccessor table for the Menu_ProcessMenuTransition symbol object
 Cdttr_pcdogs_function_accessor_Menu_ProcessNameEntryInputAccessor table for the Menu_ProcessNameEntryInput symbol object
 Cdttr_pcdogs_function_accessor_Menu_ProcessOptionsInputAccessor table for the Menu_ProcessOptionsInput symbol object
 Cdttr_pcdogs_function_accessor_Menu_RenderButtonPromptAccessor table for the Menu_RenderButtonPrompt symbol object
 Cdttr_pcdogs_function_accessor_Menu_RenderConfirmPromptAccessor table for the Menu_RenderConfirmPrompt symbol object
 Cdttr_pcdogs_function_accessor_Menu_RenderControlsConfigurationAccessor table for the Menu_RenderControlsConfiguration symbol object
 Cdttr_pcdogs_function_accessor_Menu_RenderDifficultySelectionAccessor table for the Menu_RenderDifficultySelection symbol object
 Cdttr_pcdogs_function_accessor_Menu_RenderFormattedTextAccessor table for the Menu_RenderFormattedText symbol object
 Cdttr_pcdogs_function_accessor_Menu_RenderMusicSelectionAccessor table for the Menu_RenderMusicSelection symbol object
 Cdttr_pcdogs_function_accessor_Menu_RenderNameEntryAccessor table for the Menu_RenderNameEntry symbol object
 Cdttr_pcdogs_function_accessor_Menu_RenderOptionsMenuAccessor table for the Menu_RenderOptionsMenu symbol object
 Cdttr_pcdogs_function_accessor_Menu_RenderSaveGameAccessor table for the Menu_RenderSaveGame symbol object
 Cdttr_pcdogs_function_accessor_Menu_RenderSimpleOptionsAAccessor table for the Menu_RenderSimpleOptionsA symbol object
 Cdttr_pcdogs_function_accessor_Menu_RenderSimpleOptionsBAccessor table for the Menu_RenderSimpleOptionsB symbol object
 Cdttr_pcdogs_function_accessor_Menu_ResetStateAccessor table for the Menu_ResetState symbol object
 Cdttr_pcdogs_function_accessor_Menu_ShutdownResourcesAccessor table for the Menu_ShutdownResources symbol object
 Cdttr_pcdogs_function_accessor_Menu_UpdateInputAccessor table for the Menu_UpdateInput symbol object
 Cdttr_pcdogs_function_accessor_Menu_UpdatePauseMenuAccessor table for the Menu_UpdatePauseMenu symbol object
 Cdttr_pcdogs_function_accessor_Mesh_CalculateVertexNormalsAccessor table for the Mesh_CalculateVertexNormals symbol object
 Cdttr_pcdogs_function_accessor_MiniGame_InitializeRoundParamsAccessor table for the MiniGame_InitializeRoundParams symbol object
 Cdttr_pcdogs_function_accessor_MiniGame_SetScoreValuesAccessor table for the MiniGame_SetScoreValues symbol object
 Cdttr_pcdogs_function_accessor_Model_AdvanceAnimationAccessor table for the Model_AdvanceAnimation symbol object
 Cdttr_pcdogs_function_accessor_Model_FindCollisionTargetAccessor table for the Model_FindCollisionTarget symbol object
 Cdttr_pcdogs_function_accessor_Model_ResetStateAccessor table for the Model_ResetState symbol object
 Cdttr_pcdogs_function_accessor_Model_ResolveCollisionAccessor table for the Model_ResolveCollision symbol object
 Cdttr_pcdogs_function_accessor_Model_TransformByCollisionNodeAccessor table for the Model_TransformByCollisionNode symbol object
 Cdttr_pcdogs_function_accessor_Model_UpdateAttachmentAccessor table for the Model_UpdateAttachment symbol object
 Cdttr_pcdogs_function_accessor_Model_UpdateBoundingSphereAccessor table for the Model_UpdateBoundingSphere symbol object
 Cdttr_pcdogs_function_accessor_Model_UpdateShadowAccessor table for the Model_UpdateShadow symbol object
 Cdttr_pcdogs_function_accessor_Model_UpdateTransformAndPhysicsAccessor table for the Model_UpdateTransformAndPhysics symbol object
 Cdttr_pcdogs_function_accessor_Movie_InitMovieAccessor table for the Movie_InitMovie symbol object
 Cdttr_pcdogs_function_accessor_Movie_InitMoviePlaybackAccessor table for the Movie_InitMoviePlayback symbol object
 Cdttr_pcdogs_function_accessor_Movie_InitPlaybackModeAccessor table for the Movie_InitPlaybackMode symbol object
 Cdttr_pcdogs_function_accessor_Movie_InitSoundAccessor table for the Movie_InitSound symbol object
 Cdttr_pcdogs_function_accessor_Movie_InitSoundSystemAccessor table for the Movie_InitSoundSystem symbol object
 Cdttr_pcdogs_function_accessor_Movie_InitVideoAccessor table for the Movie_InitVideo symbol object
 Cdttr_pcdogs_function_accessor_Movie_InitVideoSystemAccessor table for the Movie_InitVideoSystem symbol object
 Cdttr_pcdogs_function_accessor_Movie_MapVideoAccessor table for the Movie_MapVideo symbol object
 Cdttr_pcdogs_function_accessor_Movie_PlayFrameAccessor table for the Movie_PlayFrame symbol object
 Cdttr_pcdogs_function_accessor_Movie_ReturnPlaybackModeAccessor table for the Movie_ReturnPlaybackMode symbol object
 Cdttr_pcdogs_function_accessor_Movie_ShutdownMovieAccessor table for the Movie_ShutdownMovie symbol object
 Cdttr_pcdogs_function_accessor_Movie_ShutdownSoundAccessor table for the Movie_ShutdownSound symbol object
 Cdttr_pcdogs_function_accessor_Movie_ShutdownSoundSystemAccessor table for the Movie_ShutdownSoundSystem symbol object
 Cdttr_pcdogs_function_accessor_Movie_ShutdownVideoAccessor table for the Movie_ShutdownVideo symbol object
 Cdttr_pcdogs_function_accessor_Movie_ShutdownVideoSystemAccessor table for the Movie_ShutdownVideoSystem symbol object
 Cdttr_pcdogs_function_accessor_Movie_StartTimerAccessor table for the Movie_StartTimer symbol object
 Cdttr_pcdogs_function_accessor_Movie_StopTimerAccessor table for the Movie_StopTimer symbol object
 Cdttr_pcdogs_function_accessor_Nav_AddCommandAccessor table for the Nav_AddCommand symbol object
 Cdttr_pcdogs_function_accessor_Nav_CalculatePolygonCenterAccessor table for the Nav_CalculatePolygonCenter symbol object
 Cdttr_pcdogs_function_accessor_Nav_HandleDamageResponseAccessor table for the Nav_HandleDamageResponse symbol object
 Cdttr_pcdogs_function_accessor_Nav_ProcessPathNodeAccessor table for the Nav_ProcessPathNode symbol object
 Cdttr_pcdogs_function_accessor_Physics_ApplyGroundReactionAccessor table for the Physics_ApplyGroundReaction symbol object
 Cdttr_pcdogs_function_accessor_Physics_ApplyMovingPlatformForceAccessor table for the Physics_ApplyMovingPlatformForce symbol object
 Cdttr_pcdogs_function_accessor_Physics_CalculateActorVelocityAccessor table for the Physics_CalculateActorVelocity symbol object
 Cdttr_pcdogs_function_accessor_Physics_CalculateFrictionForceAccessor table for the Physics_CalculateFrictionForce symbol object
 Cdttr_pcdogs_function_accessor_Physics_CalculateMovementWithCollisionAccessor table for the Physics_CalculateMovementWithCollision symbol object
 Cdttr_pcdogs_function_accessor_Physics_CheckGroundFrictionAccessor table for the Physics_CheckGroundFriction symbol object
 Cdttr_pcdogs_function_accessor_Physics_CheckGroundSlopeDirectionAccessor table for the Physics_CheckGroundSlopeDirection symbol object
 Cdttr_pcdogs_function_accessor_Physics_ProcessActorCollisionAccessor table for the Physics_ProcessActorCollision symbol object
 Cdttr_pcdogs_function_accessor_Physics_UpdateActorBehaviorAccessor table for the Physics_UpdateActorBehavior symbol object
 Cdttr_pcdogs_function_accessor_Physics_UpdateActorPreprocessAccessor table for the Physics_UpdateActorPreprocess symbol object
 Cdttr_pcdogs_function_accessor_PKG_AllocateResourceMemoryAccessor table for the PKG_AllocateResourceMemory symbol object
 Cdttr_pcdogs_function_accessor_PKG_AllocateResourceWithHeaderAccessor table for the PKG_AllocateResourceWithHeader symbol object
 Cdttr_pcdogs_function_accessor_PKG_CleanupFinalResourceGameAccessor table for the PKG_CleanupFinalResourceGame symbol object
 Cdttr_pcdogs_function_accessor_PKG_CleanupResourceGameStateAccessor table for the PKG_CleanupResourceGameState symbol object
 Cdttr_pcdogs_function_accessor_PKG_CleanupResourceHandleAccessor table for the PKG_CleanupResourceHandle symbol object
 Cdttr_pcdogs_function_accessor_PKG_CloseAccessor table for the PKG_Close symbol object
 Cdttr_pcdogs_function_accessor_PKG_FindAndOpenFileAccessor table for the PKG_FindAndOpenFile symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceActorPointersAccessor table for the PKG_FixUpResourceActorPointers symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceAnimationDataAccessor table for the PKG_FixUpResourceAnimationData symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceComponentNodesAccessor table for the PKG_FixUpResourceComponentNodes symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceGroupNodeAccessor table for the PKG_FixUpResourceGroupNode symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceLevelPointersAccessor table for the PKG_FixUpResourceLevelPointers symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceMaterialIndicesAccessor table for the PKG_FixUpResourceMaterialIndices symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceMaterialRefsAccessor table for the PKG_FixUpResourceMaterialRefs symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceMeshNodeAccessor table for the PKG_FixUpResourceMeshNode symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceModelNodeAccessor table for the PKG_FixUpResourceModelNode symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceObjectNodeAccessor table for the PKG_FixUpResourceObjectNode symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceObjectNodeType7SpriteEntryAccessor table for the PKG_FixUpResourceObjectNodeType7SpriteEntry symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourcePolygonListAccessor table for the PKG_FixUpResourcePolygonList symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceRenderNodeEntriesAccessor table for the PKG_FixUpResourceRenderNodeEntries symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceSimpleNodeAccessor table for the PKG_FixUpResourceSimpleNode symbol object
 Cdttr_pcdogs_function_accessor_PKG_FixUpResourceSpriteEntryAccessor table for the PKG_FixUpResourceSpriteEntry symbol object
 Cdttr_pcdogs_function_accessor_PKG_FreeResourceAndReturnNullAccessor table for the PKG_FreeResourceAndReturnNull symbol object
 Cdttr_pcdogs_function_accessor_PKG_FreeResourceDataAccessor table for the PKG_FreeResourceData symbol object
 Cdttr_pcdogs_function_accessor_PKG_FreeResourceMemoryAccessor table for the PKG_FreeResourceMemory symbol object
 Cdttr_pcdogs_function_accessor_PKG_InitializeResourceGameEngineAccessor table for the PKG_InitializeResourceGameEngine symbol object
 Cdttr_pcdogs_function_accessor_PKG_InitializeSystemAccessor table for the PKG_InitializeSystem symbol object
 Cdttr_pcdogs_function_accessor_PKG_LoadEntryAccessor table for the PKG_LoadEntry symbol object
 Cdttr_pcdogs_function_accessor_PKG_LoadEntryAllocAccessor table for the PKG_LoadEntryAlloc symbol object
 Cdttr_pcdogs_function_accessor_PKG_LoadRandomSplashScreenAccessor table for the PKG_LoadRandomSplashScreen symbol object
 Cdttr_pcdogs_function_accessor_PKG_LoadTitleScreenResourcesAccessor table for the PKG_LoadTitleScreenResources symbol object
 Cdttr_pcdogs_function_accessor_PKG_OpenAndReadTOCAccessor table for the PKG_OpenAndReadTOC symbol object
 Cdttr_pcdogs_function_accessor_PKG_ReleaseResourceManagerAccessor table for the PKG_ReleaseResourceManager symbol object
 Cdttr_pcdogs_function_accessor_PKG_ShutdownResourceGameSubsystemsAccessor table for the PKG_ShutdownResourceGameSubsystems symbol object
 Cdttr_pcdogs_function_accessor_PKG_UnloadResourceGameDataAccessor table for the PKG_UnloadResourceGameData symbol object
 Cdttr_pcdogs_function_accessor_Player_CollectPowerupAccessor table for the Player_CollectPowerup symbol object
 Cdttr_pcdogs_function_accessor_Player_InitializeStateAccessor table for the Player_InitializeState symbol object
 Cdttr_pcdogs_function_accessor_Player_ProcessMovementAccessor table for the Player_ProcessMovement symbol object
 Cdttr_pcdogs_function_accessor_Player_ResetBoneCountAccessor table for the Player_ResetBoneCount symbol object
 Cdttr_pcdogs_function_accessor_Player_RespawnAfterDeathAccessor table for the Player_RespawnAfterDeath symbol object
 Cdttr_pcdogs_function_accessor_Player_SetCompletionFlagsAccessor table for the Player_SetCompletionFlags symbol object
 Cdttr_pcdogs_function_accessor_Player_SetLivesAccessor table for the Player_SetLives symbol object
 Cdttr_pcdogs_function_accessor_Powerup_CleanupAccessor table for the Powerup_Cleanup symbol object
 Cdttr_pcdogs_function_accessor_Powerup_CloneActorFromTemplateAccessor table for the Powerup_CloneActorFromTemplate symbol object
 Cdttr_pcdogs_function_accessor_Powerup_HandleCollectionAccessor table for the Powerup_HandleCollection symbol object
 Cdttr_pcdogs_function_accessor_Powerup_InitializeSystemAccessor table for the Powerup_InitializeSystem symbol object
 Cdttr_pcdogs_function_accessor_Powerup_SpawnActorFromEntryAccessor table for the Powerup_SpawnActorFromEntry symbol object
 Cdttr_pcdogs_function_accessor_Powerup_UpdateActorStateAccessor table for the Powerup_UpdateActorState symbol object
 Cdttr_pcdogs_function_accessor_Powerup_UpdateLiveActorListAccessor table for the Powerup_UpdateLiveActorList symbol object
 Cdttr_pcdogs_function_accessor_Powerup_UpdateSpawnLogicAccessor table for the Powerup_UpdateSpawnLogic symbol object
 Cdttr_pcdogs_function_accessor_Replay_LoadDemoBonusReplayAccessor table for the Replay_LoadDemoBonusReplay symbol object
 Cdttr_pcdogs_function_accessor_Replay_StartDemoPlaybackAccessor table for the Replay_StartDemoPlayback symbol object
 Cdttr_pcdogs_function_accessor_Replay_StopDemoPlaybackAccessor table for the Replay_StopDemoPlayback symbol object
 Cdttr_pcdogs_function_accessor_Save_BackupGamePuppyCountAccessor table for the Save_BackupGamePuppyCount symbol object
 Cdttr_pcdogs_function_accessor_Save_ClearGameBonusProgressDataAccessor table for the Save_ClearGameBonusProgressData symbol object
 Cdttr_pcdogs_function_accessor_Save_GetGameCurrentLevelAccessor table for the Save_GetGameCurrentLevel symbol object
 Cdttr_pcdogs_function_accessor_Save_GetGameHighestWorldAccessor table for the Save_GetGameHighestWorld symbol object
 Cdttr_pcdogs_function_accessor_Save_GetGameSlotIndexAccessor table for the Save_GetGameSlotIndex symbol object
 Cdttr_pcdogs_function_accessor_Save_InitGameOperationAccessor table for the Save_InitGameOperation symbol object
 Cdttr_pcdogs_function_accessor_Save_InitializeGameStateAccessor table for the Save_InitializeGameState symbol object
 Cdttr_pcdogs_function_accessor_Save_InitializeNewGameAccessor table for the Save_InitializeNewGame symbol object
 Cdttr_pcdogs_function_accessor_Save_IsGameCompleteAccessor table for the Save_IsGameComplete symbol object
 Cdttr_pcdogs_function_accessor_Save_LoadGameStateAccessor table for the Save_LoadGameState symbol object
 Cdttr_pcdogs_function_accessor_Save_ProcessGameOperationAccessor table for the Save_ProcessGameOperation symbol object
 Cdttr_pcdogs_function_accessor_Save_ReadGameFileAccessor table for the Save_ReadGameFile symbol object
 Cdttr_pcdogs_function_accessor_Save_SaveGameBonusProgressAccessor table for the Save_SaveGameBonusProgress symbol object
 Cdttr_pcdogs_function_accessor_Save_SaveGameLevelCompletionAccessor table for the Save_SaveGameLevelCompletion symbol object
 Cdttr_pcdogs_function_accessor_Save_SaveGameToSlotAccessor table for the Save_SaveGameToSlot symbol object
 Cdttr_pcdogs_function_accessor_Save_SetGameBackupPuppyCountAccessor table for the Save_SetGameBackupPuppyCount symbol object
 Cdttr_pcdogs_function_accessor_Save_SetGameCompleteAccessor table for the Save_SetGameComplete symbol object
 Cdttr_pcdogs_function_accessor_Save_SetGameCurrentLevelAccessor table for the Save_SetGameCurrentLevel symbol object
 Cdttr_pcdogs_function_accessor_Save_SetGameSlotIndexAccessor table for the Save_SetGameSlotIndex symbol object
 Cdttr_pcdogs_function_accessor_Save_WriteGameFileAccessor table for the Save_WriteGameFile symbol object
 Cdttr_pcdogs_function_accessor_Scene_FinalizeNodeRenderAccessor table for the Scene_FinalizeNodeRender symbol object
 Cdttr_pcdogs_function_accessor_Scene_FixupNodeMaterialRefsAccessor table for the Scene_FixupNodeMaterialRefs symbol object
 Cdttr_pcdogs_function_accessor_Scene_InitNodeStateAccessor table for the Scene_InitNodeState symbol object
 Cdttr_pcdogs_function_accessor_Scene_RenderBillboardAccessor table for the Scene_RenderBillboard symbol object
 Cdttr_pcdogs_function_accessor_Scene_RenderFrameAccessor table for the Scene_RenderFrame symbol object
 Cdttr_pcdogs_function_accessor_Scene_RenderNodeTreeAccessor table for the Scene_RenderNodeTree symbol object
 Cdttr_pcdogs_function_accessor_Scene_RenderStaticGeometryAccessor table for the Scene_RenderStaticGeometry symbol object
 Cdttr_pcdogs_function_accessor_Scene_RenderSubMeshAccessor table for the Scene_RenderSubMesh symbol object
 Cdttr_pcdogs_function_accessor_Scene_ResetStateAccessor table for the Scene_ResetState symbol object
 Cdttr_pcdogs_function_accessor_Scene_TraverseNodeTreeAccessor table for the Scene_TraverseNodeTree symbol object
 Cdttr_pcdogs_function_accessor_Scene_UpdateNodeAnimationAccessor table for the Scene_UpdateNodeAnimation symbol object
 Cdttr_pcdogs_function_accessor_Script_ExecuteBehaviorScriptAccessor table for the Script_ExecuteBehaviorScript symbol object
 Cdttr_pcdogs_function_accessor_Script_OpAddNavigationCommandAccessor table for the Script_OpAddNavigationCommand symbol object
 Cdttr_pcdogs_function_accessor_Script_OpAnimateRotationAccessor table for the Script_OpAnimateRotation symbol object
 Cdttr_pcdogs_function_accessor_Script_OpAnimateTargetAccessor table for the Script_OpAnimateTarget symbol object
 Cdttr_pcdogs_function_accessor_Script_OpAnimateZoomAccessor table for the Script_OpAnimateZoom symbol object
 Cdttr_pcdogs_function_accessor_Script_OpBranchConditionalAccessor table for the Script_OpBranchConditional symbol object
 Cdttr_pcdogs_function_accessor_Script_OpCallIndirectAccessor table for the Script_OpCallIndirect symbol object
 Cdttr_pcdogs_function_accessor_Script_OpCheckButtonStateAccessor table for the Script_OpCheckButtonState symbol object
 Cdttr_pcdogs_function_accessor_Script_OpCheckCollisionBitAccessor table for the Script_OpCheckCollisionBit symbol object
 Cdttr_pcdogs_function_accessor_Script_OpCheckTerminatorAccessor table for the Script_OpCheckTerminator symbol object
 Cdttr_pcdogs_function_accessor_Script_OpClearActorPropertyAccessor table for the Script_OpClearActorProperty symbol object
 Cdttr_pcdogs_function_accessor_Script_OpDecrementVariableAccessor table for the Script_OpDecrementVariable symbol object
 Cdttr_pcdogs_function_accessor_Script_OpEmitSignalAccessor table for the Script_OpEmitSignal symbol object
 Cdttr_pcdogs_function_accessor_Script_OpEnsureCameraActiveAccessor table for the Script_OpEnsureCameraActive symbol object
 Cdttr_pcdogs_function_accessor_Script_OpJumpConditionalAccessor table for the Script_OpJumpConditional symbol object
 Cdttr_pcdogs_function_accessor_Script_OpMoveToTargetAccessor table for the Script_OpMoveToTarget symbol object
 Cdttr_pcdogs_function_accessor_Script_OpMoveToTargetWithCameraAccessor table for the Script_OpMoveToTargetWithCamera symbol object
 Cdttr_pcdogs_function_accessor_Script_OpPathfindToEntityAccessor table for the Script_OpPathfindToEntity symbol object
 Cdttr_pcdogs_function_accessor_Script_OpPauseToggleAccessor table for the Script_OpPauseToggle symbol object
 Cdttr_pcdogs_function_accessor_Script_OpPlaySoundBlockOrWaitAccessor table for the Script_OpPlaySoundBlockOrWait symbol object
 Cdttr_pcdogs_function_accessor_Script_OpPlaySoundIndexAccessor table for the Script_OpPlaySoundIndex symbol object
 Cdttr_pcdogs_function_accessor_Script_OpPollSignalAccessor table for the Script_OpPollSignal symbol object
 Cdttr_pcdogs_function_accessor_Script_OpProcessSpriteRotationAccessor table for the Script_OpProcessSpriteRotation symbol object
 Cdttr_pcdogs_function_accessor_Script_OpRemoveActorAccessor table for the Script_OpRemoveActor symbol object
 Cdttr_pcdogs_function_accessor_Script_OpRotateActorAccessor table for the Script_OpRotateActor symbol object
 Cdttr_pcdogs_function_accessor_Script_OpRunToTargetAccessor table for the Script_OpRunToTarget symbol object
 Cdttr_pcdogs_function_accessor_Script_OpRunWithActorAccessor table for the Script_OpRunWithActor symbol object
 Cdttr_pcdogs_function_accessor_Script_OpSetActorPropertyAccessor table for the Script_OpSetActorProperty symbol object
 Cdttr_pcdogs_function_accessor_Script_OpSetCameraPropertyAccessor table for the Script_OpSetCameraProperty symbol object
 Cdttr_pcdogs_function_accessor_Script_OpSetEntityIndexAccessor table for the Script_OpSetEntityIndex symbol object
 Cdttr_pcdogs_function_accessor_Script_OpSetPlayerStateAccessor table for the Script_OpSetPlayerState symbol object
 Cdttr_pcdogs_function_accessor_Script_OpSetVariableAccessor table for the Script_OpSetVariable symbol object
 Cdttr_pcdogs_function_accessor_Script_OpStopSoundAccessor table for the Script_OpStopSound symbol object
 Cdttr_pcdogs_function_accessor_Script_OpTestPathTraceAccessor table for the Script_OpTestPathTrace symbol object
 Cdttr_pcdogs_function_accessor_Script_OpTraceActorPathAccessor table for the Script_OpTraceActorPath symbol object
 Cdttr_pcdogs_function_accessor_Script_OpTriggerLevelTransitionAccessor table for the Script_OpTriggerLevelTransition symbol object
 Cdttr_pcdogs_function_accessor_Script_OpTriggerMusicFadeAccessor table for the Script_OpTriggerMusicFade symbol object
 Cdttr_pcdogs_function_accessor_Script_OpTriggerMusicTransitionAccessor table for the Script_OpTriggerMusicTransition symbol object
 Cdttr_pcdogs_function_accessor_Script_OpWaitForAnimationAccessor table for the Script_OpWaitForAnimation symbol object
 Cdttr_pcdogs_function_accessor_Script_OpWalkToTargetAccessor table for the Script_OpWalkToTarget symbol object
 Cdttr_pcdogs_function_accessor_Script_ResolveVariableRefAccessor table for the Script_ResolveVariableRef symbol object
 Cdttr_pcdogs_function_accessor_Shared_LoadCommonResourcesAccessor table for the Shared_LoadCommonResources symbol object
 Cdttr_pcdogs_function_accessor_Signal_ClearQueueAccessor table for the Signal_ClearQueue symbol object
 Cdttr_pcdogs_function_accessor_Signal_ClearTimedEventListAccessor table for the Signal_ClearTimedEventList symbol object
 Cdttr_pcdogs_function_accessor_Signal_PollAccessor table for the Signal_Poll symbol object
 Cdttr_pcdogs_function_accessor_Sort_RunInsertionSortAccessor table for the Sort_RunInsertionSort symbol object
 Cdttr_pcdogs_function_accessor_Sort_RunQuickSortAccessor table for the Sort_RunQuickSort symbol object
 Cdttr_pcdogs_function_accessor_String_CheckCRTCodecvtAlwaysNoConversionAccessor table for the String_CheckCRTCodecvtAlwaysNoConversion symbol object
 Cdttr_pcdogs_function_accessor_String_CheckFloatPrecisionAccessor table for the String_CheckFloatPrecision symbol object
 Cdttr_pcdogs_function_accessor_String_ConcatCRTStringAccessor table for the String_ConcatCRTString symbol object
 Cdttr_pcdogs_function_accessor_String_ConvertFloatGeneralAccessor table for the String_ConvertFloatGeneral symbol object
 Cdttr_pcdogs_function_accessor_String_ConvertFloatToDecimalStringAccessor table for the String_ConvertFloatToDecimalString symbol object
 Cdttr_pcdogs_function_accessor_String_ConvertFloatToExponentialAccessor table for the String_ConvertFloatToExponential symbol object
 Cdttr_pcdogs_function_accessor_String_ConvertFloatToFixedAccessor table for the String_ConvertFloatToFixed symbol object
 Cdttr_pcdogs_function_accessor_String_ConvertFloatToFixedWrapperAccessor table for the String_ConvertFloatToFixedWrapper symbol object
 Cdttr_pcdogs_function_accessor_String_FormatFloatAccessor table for the String_FormatFloat symbol object
 Cdttr_pcdogs_function_accessor_String_FormatFloatScientificAccessor table for the String_FormatFloatScientific symbol object
 Cdttr_pcdogs_function_accessor_String_GetByIndexAccessor table for the String_GetByIndex symbol object
 Cdttr_pcdogs_function_accessor_String_GetCharTypeAccessor table for the String_GetCharType symbol object
 Cdttr_pcdogs_function_accessor_String_InsertSpaceAccessor table for the String_InsertSpace symbol object
 Cdttr_pcdogs_function_accessor_String_LoadFloatFPUAccessor table for the String_LoadFloatFPU symbol object
 Cdttr_pcdogs_function_accessor_String_ParseAtoiAccessor table for the String_ParseAtoi symbol object
 Cdttr_pcdogs_function_accessor_String_ParseIntAccessor table for the String_ParseInt symbol object
 Cdttr_pcdogs_function_accessor_String_RoundFloatAndCopyDigitsAccessor table for the String_RoundFloatAndCopyDigits symbol object
 Cdttr_pcdogs_function_accessor_String_SetTableAccessor table for the String_SetTable symbol object
 Cdttr_pcdogs_function_accessor_Timer_GetElapsedTickCountAccessor table for the Timer_GetElapsedTickCount symbol object
 Cdttr_pcdogs_function_accessor_Timer_GetElapsedTickCountThunkAccessor table for the Timer_GetElapsedTickCountThunk symbol object
 Cdttr_pcdogs_function_accessor_Timer_GetGameTimeAccessor table for the Timer_GetGameTime symbol object
 Cdttr_pcdogs_function_accessor_Title_CleanupScreenResourcesAccessor table for the Title_CleanupScreenResources symbol object
 Cdttr_pcdogs_function_accessor_Title_InitializeSpotsAccessor table for the Title_InitializeSpots symbol object
 Cdttr_pcdogs_function_accessor_Title_UpdateAndRenderScreenAccessor table for the Title_UpdateAndRenderScreen symbol object
 Cdttr_pcdogs_function_accessor_Title_UpdateSpotsAccessor table for the Title_UpdateSpots symbol object
 Cdttr_pcdogs_function_accessor_Trail_CheckBoneAvailableAccessor table for the Trail_CheckBoneAvailable symbol object
 Cdttr_pcdogs_function_accessor_Trail_FindBonePathAccessor table for the Trail_FindBonePath symbol object
 Cdttr_pcdogs_function_accessor_Trail_ProcessComponentsAccessor table for the Trail_ProcessComponents symbol object
 Cdttr_pcdogs_function_accessor_Trail_RenderAnimatedAccessor table for the Trail_RenderAnimated symbol object
 Cdttr_pcdogs_function_accessor_Trail_ResetBoneAccessor table for the Trail_ResetBone symbol object
 Cdttr_pcdogs_function_accessor_Trail_SpawnFromEntryAccessor table for the Trail_SpawnFromEntry symbol object
 Cdttr_pcdogs_function_accessor_Trail_UpdateAndRenderBoneAccessor table for the Trail_UpdateAndRenderBone symbol object
 Cdttr_pcdogs_function_accessor_Trail_UpdateEffectAccessor table for the Trail_UpdateEffect symbol object
 Cdttr_pcdogs_function_accessor_Tree_AllocateMapNodeAccessor table for the Tree_AllocateMapNode symbol object
 Cdttr_pcdogs_function_accessor_Tree_CreateMapNodeAccessor table for the Tree_CreateMapNode symbol object
 Cdttr_pcdogs_function_accessor_Tree_DestroyMapAccessor table for the Tree_DestroyMap symbol object
 Cdttr_pcdogs_function_accessor_Tree_DetachMapNodeAccessor table for the Tree_DetachMapNode symbol object
 Cdttr_pcdogs_function_accessor_Tree_FixupMapAfterInsertAccessor table for the Tree_FixupMapAfterInsert symbol object
 Cdttr_pcdogs_function_accessor_Tree_FreeMapNodeAccessor table for the Tree_FreeMapNode symbol object
 Cdttr_pcdogs_function_accessor_Tree_GetFirstMapNodeAccessor table for the Tree_GetFirstMapNode symbol object
 Cdttr_pcdogs_function_accessor_Tree_InitializeMapNodeAccessor table for the Tree_InitializeMapNode symbol object
 Cdttr_pcdogs_function_accessor_Tree_InsertMapNodeAccessor table for the Tree_InsertMapNode symbol object
 Cdttr_pcdogs_function_accessor_Tree_RebalanceMapAccessor table for the Tree_RebalanceMap symbol object
 Cdttr_pcdogs_function_accessor_Tree_RemoveMapNodeAccessor table for the Tree_RemoveMapNode symbol object
 Cdttr_pcdogs_function_accessor_Tree_RotateAndDetachMapNodeAccessor table for the Tree_RotateAndDetachMapNode symbol object
 Cdttr_pcdogs_function_accessor_UI_ComputeStringWidthAccessor table for the UI_ComputeStringWidth symbol object
 Cdttr_pcdogs_function_accessor_UI_RenderButtonPromptsAccessor table for the UI_RenderButtonPrompts symbol object
 Cdttr_pcdogs_function_accessor_UI_RenderCenteredNumberAccessor table for the UI_RenderCenteredNumber symbol object
 Cdttr_pcdogs_function_accessor_UI_RenderStringWithFormattingAccessor table for the UI_RenderStringWithFormatting symbol object
 Cdttr_pcdogs_function_accessor_UI_RenderTextAccessor table for the UI_RenderText symbol object
 Cdttr_pcdogs_function_accessor_UI_ShowConfirmDialogAccessor table for the UI_ShowConfirmDialog symbol object
 Cdttr_pcdogs_function_accessor_UI_ShowErrorMessageAccessor table for the UI_ShowErrorMessage symbol object
 Cdttr_pcdogs_function_accessor_UI_UpdateAccessor table for the UI_Update symbol object
 Cdttr_pcdogs_function_accessor_UI_UpdateAndRenderSpritesAccessor table for the UI_UpdateAndRenderSprites symbol object
 Cdttr_pcdogs_function_accessor_UI_UpdateBoneCounterAccessor table for the UI_UpdateBoneCounter symbol object
 Cdttr_pcdogs_function_accessor_UI_UpdateLivesAccessor table for the UI_UpdateLives symbol object
 Cdttr_pcdogs_function_accessor_UI_UpdatePuppyCounterAccessor table for the UI_UpdatePuppyCounter symbol object
 Cdttr_pcdogs_function_accessor_Video_CloseAVIFileAccessor table for the Video_CloseAVIFile symbol object
 Cdttr_pcdogs_function_accessor_Video_CloseMovieFileAccessor table for the Video_CloseMovieFile symbol object
 Cdttr_pcdogs_function_accessor_Video_GetMovieCurrentFrameAccessor table for the Video_GetMovieCurrentFrame symbol object
 Cdttr_pcdogs_function_accessor_Video_GetMovieSoundChannelsAccessor table for the Video_GetMovieSoundChannels symbol object
 Cdttr_pcdogs_function_accessor_Video_GetMovieSoundPrecisionAccessor table for the Video_GetMovieSoundPrecision symbol object
 Cdttr_pcdogs_function_accessor_Video_GetMovieSoundRateAccessor table for the Video_GetMovieSoundRate symbol object
 Cdttr_pcdogs_function_accessor_Video_GetMovieTotalFramesAccessor table for the Video_GetMovieTotalFrames symbol object
 Cdttr_pcdogs_function_accessor_Video_GetMovieXSizeAccessor table for the Video_GetMovieXSize symbol object
 Cdttr_pcdogs_function_accessor_Video_GetMovieYSizeAccessor table for the Video_GetMovieYSize symbol object
 Cdttr_pcdogs_function_accessor_Video_InitializeAVIPlayerAccessor table for the Video_InitializeAVIPlayer symbol object
 Cdttr_pcdogs_function_accessor_Video_InitPlayerAccessor table for the Video_InitPlayer symbol object
 Cdttr_pcdogs_function_accessor_Video_IsAVIPlayingAccessor table for the Video_IsAVIPlaying symbol object
 Cdttr_pcdogs_function_accessor_Video_OpenAVIFileAccessor table for the Video_OpenAVIFile symbol object
 Cdttr_pcdogs_function_accessor_Video_OpenMovieFileAccessor table for the Video_OpenMovieFile symbol object
 Cdttr_pcdogs_function_accessor_Video_PlayAVIFullscreenAccessor table for the Video_PlayAVIFullscreen symbol object
 Cdttr_pcdogs_function_accessor_Video_PlayMovieFileAccessor table for the Video_PlayMovieFile symbol object
 Cdttr_pcdogs_function_accessor_Video_PlayMovieIntroAccessor table for the Video_PlayMovieIntro symbol object
 Cdttr_pcdogs_function_accessor_Video_PlayMovieLoopAccessor table for the Video_PlayMovieLoop symbol object
 Cdttr_pcdogs_function_accessor_Video_SetMovieSyncAdjustAccessor table for the Video_SetMovieSyncAdjust symbol object
 Cdttr_pcdogs_function_accessor_Video_ShutdownAVIPlayerAccessor table for the Video_ShutdownAVIPlayer symbol object
 Cdttr_pcdogs_function_accessor_Video_ShutdownPlayerSystemsAccessor table for the Video_ShutdownPlayerSystems symbol object
 Cdttr_pcdogs_function_accessor_Window_GetMainHandleAccessor table for the Window_GetMainHandle symbol object
 Cdttr_pcdogs_function_accessor_Window_ProcessGameProcAccessor table for the Window_ProcessGameProc symbol object
 Cdttr_pcdogs_function_accessor_Window_RequestCloseAccessor table for the Window_RequestClose symbol object
 Cdttr_pcdogs_function_accessor_Window_RunWinMainAccessor table for the Window_RunWinMain symbol object
 Cdttr_pcdogs_function_accessor_Window_SetResolutionAccessor table for the Window_SetResolution symbol object
 CDTTR_PCDOGS_T_Actor_AnimationComponentState
 CDTTR_PCDOGS_T_Actor_RuntimeOverlay
 CDTTR_PCDOGS_T_Actor_State
 CDTTR_PCDOGS_T_Animation_ChainEntry
 CDTTR_PCDOGS_T_Animation_ChannelHeader
 CDTTR_PCDOGS_T_Animation_ColorKeyframe
 CDTTR_PCDOGS_T_Animation_ControllerEntry
 CDTTR_PCDOGS_T_Animation_ControllerGroup
 CDTTR_PCDOGS_T_Animation_ControllerSlot
 CDTTR_PCDOGS_T_Animation_Data
 CDTTR_PCDOGS_T_Animation_DataBlock
 CDTTR_PCDOGS_T_Animation_FrameData
 CDTTR_PCDOGS_T_Animation_FrameHeader
 CDTTR_PCDOGS_T_Animation_FrameVertex
 CDTTR_PCDOGS_T_Animation_MorphKeyframe
 CDTTR_PCDOGS_T_Animation_MorphTargetVertex
 CDTTR_PCDOGS_T_Animation_MorphVertex
 CDTTR_PCDOGS_T_Animation_PositionKeyframe
 CDTTR_PCDOGS_T_Animation_RotationKeyframe
 CDTTR_PCDOGS_T_Animation_ScalarKeyframe
 CDTTR_PCDOGS_T_Animation_SplineChannel
 CDTTR_PCDOGS_T_Animation_StateTable
 CDTTR_PCDOGS_T_Animation_VertexColorController
 CDTTR_PCDOGS_T_Animation_VertexColorKeyframe
 CDTTR_PCDOGS_T_Animation_VertexColorTarget
 CDTTR_PCDOGS_T_Animation_VisibilityKeyframe
 CDTTR_PCDOGS_T_Audio_SampleHandle
 CDTTR_PCDOGS_T_Audio_SampleHandleEntry
 CDTTR_PCDOGS_T_Audio_SoundDefinition
 CDTTR_PCDOGS_T_Audio_SoundDescriptor
 CDTTR_PCDOGS_T_Audio_SoundEntry
 CDTTR_PCDOGS_T_Audio_SoundSlot
 CDTTR_PCDOGS_T_Audio_WaveFormat
 CDTTR_PCDOGS_T_Camera_Frustum
 CDTTR_PCDOGS_T_Camera_FrustumClipPlane
 CDTTR_PCDOGS_T_Camera_FrustumPlane
 CDTTR_PCDOGS_T_Camera_PoseLocal camera pose copied during camera transition interpolation before easing back
 CDTTR_PCDOGS_T_Camera_RenderData
 CDTTR_PCDOGS_T_Camera_Runtime
 CDTTR_PCDOGS_T_Camera_State
 CDTTR_PCDOGS_T_Camera_TransitionStateLive camera-state prefix read by Camera_InterpolateTransition
 CDTTR_PCDOGS_T_Camera_ViewRecord
 CDTTR_PCDOGS_T_Checkers_Board
 CDTTR_PCDOGS_T_Collision_BoundingSphere
 CDTTR_PCDOGS_T_Collision_HitEvent
 CDTTR_PCDOGS_T_Collision_Node
 CDTTR_PCDOGS_T_Collision_Plane
 CDTTR_PCDOGS_T_Collision_Polygon
 CDTTR_PCDOGS_T_Collision_ResponseCollision response record containing normal, velocity, depth, and landing-state fields
 CDTTR_PCDOGS_T_Collision_Slot
 CDTTR_PCDOGS_T_Collision_Vertex
 CDTTR_PCDOGS_T_Component_CollisionVolume
 CDTTR_PCDOGS_T_Component_Definition
 CDTTR_PCDOGS_T_Component_Instance
 CDTTR_PCDOGS_T_Component_MeshHeader
 CDTTR_PCDOGS_T_Component_SpawnParams
 CDTTR_PCDOGS_T_Component_TrailObject
 CDTTR_PCDOGS_T_D3D_DriverInfo
 CDTTR_PCDOGS_T_DInput_DeviceEnumContextDirectInput joystick enumeration context for discovered device GUIDs
 CDTTR_PCDOGS_T_Entity_State
 CDTTR_PCDOGS_T_File_HandleCRT-compatible file handle layout, used by package and asset loading streams
 CDTTR_PCDOGS_T_File_OpenModeAccess/share-mode pair, passed through file-open wrappers
 CDTTR_PCDOGS_T_Graphics_Batch
 CDTTR_PCDOGS_T_Graphics_ClipAttribute
 CDTTR_PCDOGS_T_Graphics_ClipPlane
 CDTTR_PCDOGS_T_Graphics_ClipUVData
 CDTTR_PCDOGS_T_Graphics_ClipVertex
 CDTTR_PCDOGS_T_Graphics_Color32
 CDTTR_PCDOGS_T_Graphics_ComponentData
 CDTTR_PCDOGS_T_Graphics_FloatColorRGB
 CDTTR_PCDOGS_T_Graphics_FrustumClipPlaneGraphics_ListState frustum/clip-plane record, used by actor visibility checks
 CDTTR_PCDOGS_T_Graphics_GradientState
 CDTTR_PCDOGS_T_Graphics_ListState
 CDTTR_PCDOGS_T_Graphics_Polygon
 CDTTR_PCDOGS_T_Graphics_Polygon3D
 CDTTR_PCDOGS_T_Graphics_PolygonBatchRecord
 CDTTR_PCDOGS_T_Graphics_PolygonRenderRef
 CDTTR_PCDOGS_T_Graphics_ProjectedVertex
 CDTTR_PCDOGS_T_Graphics_QuadData
 CDTTR_PCDOGS_T_Graphics_QuadRenderData
 CDTTR_PCDOGS_T_Graphics_RGB555Palette
 CDTTR_PCDOGS_T_Graphics_SpriteContext
 CDTTR_PCDOGS_T_Graphics_SpriteData
 CDTTR_PCDOGS_T_Graphics_SpriteLayer
 CDTTR_PCDOGS_T_Graphics_SpriteNodeData
 CDTTR_PCDOGS_T_Graphics_SpriteVertexData
 CDTTR_PCDOGS_T_Graphics_TexCoord8
 CDTTR_PCDOGS_T_Graphics_TexWrapMode
 CDTTR_PCDOGS_T_Graphics_ViewVertex
 CDTTR_PCDOGS_T_Graphics_WorkArea
 CDTTR_PCDOGS_T_Input_EventCompact input event record, passed through game input processing
 CDTTR_PCDOGS_T_Input_JoystickState
 CDTTR_PCDOGS_T_Input_StateRuntime input snapshot, shared by keyboard, joystick, gamepad, and script input checks
 CDTTR_PCDOGS_T_Level_BlobHeader
 CDTTR_PCDOGS_T_Level_DataHeader
 CDTTR_PCDOGS_T_Level_Header
 CDTTR_PCDOGS_T_Level_RuntimeDataConcrete runtime level-data block carried by Level_Data* APIs
 CDTTR_PCDOGS_T_Level_State
 CDTTR_PCDOGS_T_Material_BlendTextureSet
 CDTTR_PCDOGS_T_Material_DataRef
 CDTTR_PCDOGS_T_Material_Descriptor
 CDTTR_PCDOGS_T_Material_Entry
 CDTTR_PCDOGS_T_Material_EntryFull
 CDTTR_PCDOGS_T_Material_FrameData
 CDTTR_PCDOGS_T_Material_FrameSetMaterial animation frame-set header, built for Material_FindTextureByFrame lookups
 CDTTR_PCDOGS_T_Material_NodeRef
 CDTTR_PCDOGS_T_Material_RefEntry
 CDTTR_PCDOGS_T_Material_RuntimeDescriptor
 CDTTR_PCDOGS_T_Material_SectionHeader
 CDTTR_PCDOGS_T_Material_SetRuntime
 CDTTR_PCDOGS_T_Material_State
 CDTTR_PCDOGS_T_Material_Table
 CDTTR_PCDOGS_T_Material_TableEntry
 CDTTR_PCDOGS_T_Material_TextureHashEntry
 CDTTR_PCDOGS_T_Material_TextureInfo
 CDTTR_PCDOGS_T_Math_BoundingSphereU16
 CDTTR_PCDOGS_T_Math_BoundsVectorSingle-corner bounds vector record with a vector footprint
 CDTTR_PCDOGS_T_Math_Matrix3x3I16
 CDTTR_PCDOGS_T_Math_OrientedBoundsRecordOriented-bounds record containing center, extent, and orientation-vector fields
 CDTTR_PCDOGS_T_Math_QuaternionI16Four signed Q14 fixed-point quaternion components, used by animation rotation tracks
 CDTTR_PCDOGS_T_Math_RectI16
 CDTTR_PCDOGS_T_Math_SizeI16
 CDTTR_PCDOGS_T_Math_SizeU16
 CDTTR_PCDOGS_T_Math_SizeU32
 CDTTR_PCDOGS_T_Math_SizeU8
 CDTTR_PCDOGS_T_Math_Vec2I16
 CDTTR_PCDOGS_T_Math_Vec2I32
 CDTTR_PCDOGS_T_Math_Vec3F
 CDTTR_PCDOGS_T_Math_Vec3I16
 CDTTR_PCDOGS_T_Math_Vec3I32
 CDTTR_PCDOGS_T_Math_Vec3I32XZYThree signed 32-bit vector components stored in the engine's X/Z/Y camera order
 CDTTR_PCDOGS_T_Math_Vec3U
 CDTTR_PCDOGS_T_Menu_LevelProgressInfo
 CDTTR_PCDOGS_T_Mesh_AccumulatedNormal
 CDTTR_PCDOGS_T_Mesh_CmdList
 CDTTR_PCDOGS_T_Mesh_Command
 CDTTR_PCDOGS_T_Mesh_FaceNormal
 CDTTR_PCDOGS_T_Mesh_MaterialRef
 CDTTR_PCDOGS_T_Mesh_Node
 CDTTR_PCDOGS_T_Mesh_NodeExtended
 CDTTR_PCDOGS_T_Mesh_NodeFull
 CDTTR_PCDOGS_T_Mesh_Object
 CDTTR_PCDOGS_T_Mesh_ObjectNodeEntry
 CDTTR_PCDOGS_T_Mesh_Polygon
 CDTTR_PCDOGS_T_Mesh_RenderNodeEntryMesh render-node entry rebased by PKG_FixUpResourceMeshNode's entry-table helper
 CDTTR_PCDOGS_T_Mesh_RuntimePolygon
 CDTTR_PCDOGS_T_Mesh_RuntimeVertex
 CDTTR_PCDOGS_T_Mesh_TransformEntry
 CDTTR_PCDOGS_T_Mesh_Vertex
 CDTTR_PCDOGS_T_Mesh_Vertex3D
 CDTTR_PCDOGS_T_Mesh_Vertex3DNormal
 CDTTR_PCDOGS_T_Mesh_VertexColorRGB
 CDTTR_PCDOGS_T_Mesh_VertexNormal
 CDTTR_PCDOGS_T_Mesh_VertexUV
 CDTTR_PCDOGS_T_Mesh_WorkingVertex
 CDTTR_PCDOGS_T_Nav_Command
 CDTTR_PCDOGS_T_Nav_NeighborEntry
 CDTTR_PCDOGS_T_Nav_Network
 CDTTR_PCDOGS_T_Nav_Node
 CDTTR_PCDOGS_T_Nav_PathState
 CDTTR_PCDOGS_T_Patch_Report
 CDTTR_PCDOGS_T_Patch_Spec
 CDTTR_PCDOGS_T_Physics_State
 CDTTR_PCDOGS_T_PKG_ActorTemplate
 CDTTR_PCDOGS_T_PKG_CameraDef
 CDTTR_PCDOGS_T_PKG_CollisionFace
 CDTTR_PCDOGS_T_PKG_CollisionFacePlane
 CDTTR_PCDOGS_T_PKG_CollisionHeader
 CDTTR_PCDOGS_T_PKG_CollisionShape
 CDTTR_PCDOGS_T_PKG_CollisionVertex
 CDTTR_PCDOGS_T_PKG_ComponentData
 CDTTR_PCDOGS_T_PKG_FaceNormal
 CDTTR_PCDOGS_T_PKG_GeometryChunk
 CDTTR_PCDOGS_T_PKG_GeometryResource
 CDTTR_PCDOGS_T_PKG_Header
 CDTTR_PCDOGS_T_PKG_LevelHeader
 CDTTR_PCDOGS_T_PKG_LevelResource
 CDTTR_PCDOGS_T_PKG_LODEntry
 CDTTR_PCDOGS_T_PKG_MaterialRef
 CDTTR_PCDOGS_T_PKG_MaterialTableEntry
 CDTTR_PCDOGS_T_PKG_MenuTextureResource
 CDTTR_PCDOGS_T_PKG_MeshNodeHeader
 CDTTR_PCDOGS_T_PKG_MeshOffsetTable
 CDTTR_PCDOGS_T_PKG_PolygonData
 CDTTR_PCDOGS_T_PKG_PolygonDataRaw
 CDTTR_PCDOGS_T_PKG_PolygonListEntry
 CDTTR_PCDOGS_T_PKG_ResourceDirectoryPackage resource directory for material, mesh-node, and level-data sections
 CDTTR_PCDOGS_T_PKG_ResourceHeader
 CDTTR_PCDOGS_T_PKG_ScriptHeader
 CDTTR_PCDOGS_T_PKG_SoundResource
 CDTTR_PCDOGS_T_PKG_SplashScreen
 CDTTR_PCDOGS_T_PKG_SplashScreenEx
 CDTTR_PCDOGS_T_PKG_SpriteAtlasResource
 CDTTR_PCDOGS_T_PKG_SpriteEntry
 CDTTR_PCDOGS_T_PKG_SpriteEntryAltLayoutAlternate layout for the sprite/UI entry used by sprite-layer runtime data
 CDTTR_PCDOGS_T_PKG_SpriteLayerBinding
 CDTTR_PCDOGS_T_PKG_SpriteMaterialLayer
 CDTTR_PCDOGS_T_PKG_StringEntry
 CDTTR_PCDOGS_T_PKG_TextureResource
 CDTTR_PCDOGS_T_PKG_TOCEntryPackage TOC entry used by the package table. Size-lane aliases share this storage
 CDTTR_PCDOGS_T_PKG_TrailListEntry
 CDTTR_PCDOGS_T_PKG_UILayoutEntry
 CDTTR_PCDOGS_T_PKG_UILayoutResource
 CDTTR_PCDOGS_T_PKG_UVCoord
 CDTTR_PCDOGS_T_PKG_VertexData
 CDTTR_PCDOGS_T_PKG_VertexNormalGroup
 CDTTR_PCDOGS_T_Powerup_Entry
 CDTTR_PCDOGS_T_Save_GameData
 CDTTR_PCDOGS_T_Save_GameSlotPer-slot progress payload, used by save/load UI and completion calculations
 CDTTR_PCDOGS_T_Scene_Header
 CDTTR_PCDOGS_T_Scene_LocalTransform
 CDTTR_PCDOGS_T_Scene_Node
 CDTTR_PCDOGS_T_Scene_NodeEntry
 CDTTR_PCDOGS_T_Scene_NodePayload
 CDTTR_PCDOGS_T_Scene_NodeType
 CDTTR_PCDOGS_T_Scene_SubNodePayloadCompact scene sub-node payload/resource-record variant
 CDTTR_PCDOGS_T_Script_ContextScript interpreter context for instruction state and game-script execution data
 CDTTR_PCDOGS_T_Script_OpcodeTable
 CDTTR_PCDOGS_T_Symbol_Data
 CDTTR_PCDOGS_T_Symbol_Function
 CDTTR_PCDOGS_T_Symbol_Function_XRef
 CDTTR_PCDOGS_T_Symbol_XRef
 CDTTR_PCDOGS_T_Title_SpotEntryTitle spot record with coordinate, state, material, and frame fields
 CDTTR_PCDOGS_T_Trail_BoneEffect
 CDTTR_PCDOGS_T_Trail_Entry
 CDTTR_PCDOGS_T_Trail_Segment
 CDTTR_PCDOGS_T_UI_LivesIconState
 CDTTR_PCDOGS_T_UI_StringTableEntry
 CDTTR_PCDOGS_T_Video_PlaybackBufferMovie playback buffer state, covering frame reads, input, and close/skip handling
 CDTTR_PresentRectGame-image placement within the present target, in target pixels
 CDTTR_RendererVtblBackend-specific operations dispatched through function pointers
 CDTTR_Result
 CDTTR_StagedTexture
 CDTTR_TestCase
 CDTTR_Uniforms
 CDTTR_UploadPoolSlotOne reusable upload slot holding a transfer buffer for texture uploads
 CDTTR_Util_PkgVisitA single callback frame. Pointers are visit-lifetime unless documented by PCDOGS
 CDTTR_Util_PkgWalkOptionsWalker configuration. Use DTTR_Util_PkgWalk_DefaultOptions() for defaults
 CDTTR_Util_PkgWalkResultAggregate walk result. Non-fatal per-entry failures keep traversal moving
 CDTTR_Vertex
 Cerror_message
 Cgame_data_source
 Cgamepad_axis_field
 Cgraphics_pending_upload
 Cgraphics_replay_state
 Cgraphics_replay_stats
 Cgraphics_shader_blob
 Chook_chain
 Cinstall_entry
 Cloaded_mod
 Clog_callback
 Cmod_file_id
 Cmovie_state
 Cmss_import_hook
 Cmss_sample
 Cmss_stream
 Cmss_wave_info
 Cobject_attributes
 Copengl_backend_data
 Csdl3_gpu_backend_dataSDL3GPU backend-private deferred texture destroy queue
 Csurface_texture_cache_seed
 Ctarget_filter
 Ctext_span
 Ctrampoline_insn
 Cunicode_string