Here is a list of all struct and union fields with links to the structures/unions they belong to:
- m -
- m00 : DTTR_PCDOGS_T_Math_Matrix3x3I16
- m01 : DTTR_PCDOGS_T_Math_Matrix3x3I16
- m02 : DTTR_PCDOGS_T_Math_Matrix3x3I16
- m10 : DTTR_PCDOGS_T_Math_Matrix3x3I16
- m11 : DTTR_PCDOGS_T_Math_Matrix3x3I16
- m12 : DTTR_PCDOGS_T_Math_Matrix3x3I16
- m20 : DTTR_PCDOGS_T_Math_Matrix3x3I16
- m21 : DTTR_PCDOGS_T_Math_Matrix3x3I16
- m22 : DTTR_PCDOGS_T_Math_Matrix3x3I16
- magic : DTTR_PCDOGS_T_Level_Header, mss_sample
- mask : blueprint_function, blueprint_signature, DTTR_PCDOGS_T_Symbol_Function
- match_offset : blueprint_function, DTTR_PCDOGS_T_Symbol_Function
- material : DTTR_PCDOGS_T_Graphics_Polygon, DTTR_PCDOGS_T_PKG_SpriteMaterialLayer
- material_array : DTTR_PCDOGS_T_Mesh_NodeFull
- material_base_ptr : DTTR_PCDOGS_T_PKG_CollisionShape
- material_batch_base : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- material_blob_offset : DTTR_PCDOGS_T_PKG_ResourceDirectory
- material_count : DTTR_PCDOGS_T_Level_State, DTTR_PCDOGS_T_Material_Table, DTTR_PCDOGS_T_Mesh_NodeFull, DTTR_PCDOGS_T_PKG_LevelResource
- material_data_array : DTTR_PCDOGS_T_Material_SetRuntime
- material_data_size : DTTR_PCDOGS_T_PKG_GeometryResource
- material_descriptor : DTTR_PCDOGS_T_Mesh_RenderNodeEntry
- material_entries_offset : DTTR_PCDOGS_T_Material_SectionHeader
- material_entry : DTTR_PCDOGS_T_Graphics_PolygonRenderRef, DTTR_PCDOGS_T_Mesh_RuntimePolygon
- material_entry_array : DTTR_PCDOGS_T_Mesh_NodeExtended
- material_entry_count : DTTR_PCDOGS_T_Material_SectionHeader
- material_entry_ptr : DTTR_PCDOGS_T_Material_TextureHashEntry
- material_flags : DTTR_PCDOGS_T_Mesh_NodeExtended, DTTR_PCDOGS_T_Mesh_NodeFull
- material_id : DTTR_PCDOGS_T_Material_DataRef, DTTR_PCDOGS_T_Material_State
- material_index : DTTR_PCDOGS_T_Collision_Polygon, DTTR_PCDOGS_T_Graphics_Batch, DTTR_PCDOGS_T_Graphics_Polygon3D, DTTR_PCDOGS_T_Material_NodeRef, DTTR_PCDOGS_T_PKG_CollisionFace, DTTR_PCDOGS_T_PKG_PolygonDataRaw, DTTR_PCDOGS_T_PKG_PolygonListEntry, DTTR_PCDOGS_T_Title_SpotEntry
- material_indices_offset : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- material_layers : DTTR_PCDOGS_T_PKG_SpriteEntryAltLayout
- material_list_ptr : DTTR_PCDOGS_T_Mesh_NodeExtended
- material_node_ref_packed : DTTR_PCDOGS_T_Material_FrameData
- material_offset : DTTR_PCDOGS_T_Graphics_ComponentData
- material_ptr : DTTR_PCDOGS_T_Graphics_QuadData, DTTR_PCDOGS_T_Graphics_SpriteNodeData, DTTR_PCDOGS_T_Material_TableEntry, DTTR_PCDOGS_T_Mesh_Polygon, DTTR_PCDOGS_T_PKG_PolygonData, DTTR_PCDOGS_T_Scene_NodeEntry
- material_ref : DTTR_PCDOGS_T_PKG_GeometryChunk
- material_ref_count : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- material_section : DTTR_PCDOGS_T_Material_RefEntry
- material_section_offset : DTTR_PCDOGS_T_Level_BlobHeader
- material_table : DTTR_PCDOGS_T_Level_State
- material_table_entry : DTTR_PCDOGS_T_Material_RefEntry
- material_table_off : DTTR_PCDOGS_T_Level_Header
- material_table_offset : DTTR_PCDOGS_T_PKG_GeometryResource, DTTR_PCDOGS_T_PKG_LevelResource
- material_table_ptr : DTTR_PCDOGS_T_Mesh_MaterialRef
- material_tint : DTTR_PCDOGS_T_Graphics_PolygonBatchRecord, DTTR_PCDOGS_T_Material_TableEntry, DTTR_PCDOGS_T_PKG_PolygonData
- materials_offset : DTTR_PCDOGS_T_Material_Table
- matrix_padding : DTTR_PCDOGS_T_Mesh_NodeExtended, DTTR_PCDOGS_T_Mesh_NodeFull
- max_depth : DTTR_Util_PkgWalkOptions
- max_fall_speed : DTTR_PCDOGS_T_Physics_State
- max_length : unicode_string
- max_render_distance : DTTR_PCDOGS_T_Camera_RenderData
- max_segments : DTTR_PCDOGS_T_Component_TrailObject
- max_spawn_count : DTTR_PCDOGS_T_Powerup_Entry
- max_velocity : DTTR_PCDOGS_T_Physics_State
- max_world_reached : DTTR_PCDOGS_T_Save_GameSlot
- max_x : DTTR_PCDOGS_T_Math_RectI16
- max_y : DTTR_PCDOGS_T_Math_RectI16
- mesh_align_padding : DTTR_PCDOGS_T_Mesh_NodeExtended
- mesh_block_data : DTTR_PCDOGS_T_Component_MeshHeader
- mesh_collision_offset : DTTR_PCDOGS_T_Level_BlobHeader
- mesh_config : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- mesh_data_ptr : DTTR_PCDOGS_T_Actor_State, DTTR_PCDOGS_T_Graphics_ComponentData
- mesh_flags : DTTR_PCDOGS_T_Component_MeshHeader, DTTR_PCDOGS_T_Mesh_NodeExtended, DTTR_PCDOGS_T_PKG_MeshNodeHeader
- mesh_instance_ptr : DTTR_PCDOGS_T_Component_MeshHeader
- mesh_node_count : DTTR_PCDOGS_T_Scene_Node
- mesh_node_root_offset : DTTR_PCDOGS_T_PKG_ResourceDirectory
- mesh_node_table : DTTR_PCDOGS_T_Scene_Node
- mesh_offset : DTTR_PCDOGS_T_Graphics_ComponentData
- mesh_offsets : DTTR_PCDOGS_T_PKG_MeshOffsetTable
- mesh_polygon_count_or_ground_y : DTTR_PCDOGS_T_Actor_State
- message : DTTR_Core_TargetReport, DTTR_PCDOGS_T_Patch_Report, DTTR_Result
- min_x : DTTR_PCDOGS_T_Math_RectI16
- min_y : DTTR_PCDOGS_T_Math_RectI16
- mini_game_params : DTTR_PCDOGS_T_Component_Definition
- minidump_type : DTTR_Config
- mipmap_count : DTTR_PCDOGS_T_Material_Entry, DTTR_PCDOGS_T_PKG_MaterialTableEntry
- modding : config_json_objects
- mode : DTTR_PCDOGS_T_Camera_RenderData, DTTR_PCDOGS_T_Camera_State, DTTR_PCDOGS_T_Graphics_TexWrapMode
- model : DTTR_BackendState
- model_animation_data_ptr : DTTR_PCDOGS_T_Scene_Node
- model_relocated_ptr_80 : DTTR_PCDOGS_T_Scene_Node
- model_relocated_ptr_84 : DTTR_PCDOGS_T_Scene_Node
- model_runtime_flags : DTTR_PCDOGS_T_Scene_Node
- mods_dir : config_ui_state
- module : DTTR_LoaderShellcodePayload
- morph_channels : DTTR_PCDOGS_T_Animation_DataBlock
- morph_target_array_ptr : DTTR_PCDOGS_T_Mesh_NodeExtended
- morph_target_index : DTTR_PCDOGS_T_Animation_MorphKeyframe
- morph_target_list_ptr : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- morph_target_table : DTTR_PCDOGS_T_Mesh_Object
- move_duration : DTTR_PCDOGS_T_PKG_SpriteEntryAltLayout
- move_ease_a : DTTR_PCDOGS_T_PKG_SpriteEntryAltLayout
- move_ease_b : DTTR_PCDOGS_T_PKG_SpriteEntryAltLayout
- move_start_time : DTTR_PCDOGS_T_PKG_SpriteEntryAltLayout
- movement_mode : DTTR_PCDOGS_T_Component_Definition
- movement_source : DTTR_PCDOGS_T_PKG_SpriteEntry
- movie_alias : DTTR_PCDOGS_T_Video_PlaybackBuffer
- msaa_color_rbo : opengl_backend_data
- msaa_depth_rbo : opengl_backend_data
- msaa_fbo : opengl_backend_data
- msaa_render_target : DTTR_BackendState
- msaa_sample_count : DTTR_BackendState
- msaa_samples : DTTR_Config, opengl_backend_data
- mss_sample_gain : DTTR_Config
- mss_sample_preemphasis : DTTR_Config
- MultiplyTransform : DTTR_Graphics_COM_Direct3DDevice7_VT
- mvp : DTTR_Uniforms