Here is a list of all variables with links to the structures/unions they belong to:
- b -
- b : DTTR_PCDOGS_T_Graphics_Color32, DTTR_PCDOGS_T_Graphics_FloatColorRGB, DTTR_PCDOGS_T_Mesh_RuntimeVertex, DTTR_PCDOGS_T_Mesh_VertexColorRGB, DTTR_PCDOGS_T_PKG_VertexData, DTTR_Vertex
- b_mask : DTTR_Graphics_COM_DirectDrawSurface7, surface_texture_cache_seed
- back_buffer : DTTR_Graphics_COM_DirectDrawSurface7
- backend : DTTR_Mods_GraphicsContext
- backend_data : DTTR_BackendState
- backend_type : DTTR_BackendState
- backface_handles : DTTR_PCDOGS_T_Material_State
- base : DTTR_PCDOGS_T_File_Handle, DTTR_PCDOGS_T_PKG_SpriteEntryAltLayout
- base_b : DTTR_PCDOGS_T_Animation_VertexColorTarget
- base_g : DTTR_PCDOGS_T_Animation_VertexColorTarget
- base_playback_rate : DTTR_PCDOGS_T_Audio_SoundSlot
- base_r : DTTR_PCDOGS_T_Animation_VertexColorTarget
- base_rate : mss_sample
- base_style : DTTR_ImGuiDesktopScaleState
- batch_flags : DTTR_PCDOGS_T_Graphics_Batch
- batch_records : DTTR_BackendState
- before_event : loaded_mod
- before_game_frame : loaded_mod
- before_present : loaded_mod
- before_unload : loaded_mod
- begin_frame : DTTR_RendererVtbl
- BeginScene : DTTR_Graphics_COM_Direct3DDevice7_VT
- BeginStateBlock : DTTR_Graphics_COM_Direct3DDevice7_VT
- behavior_flags : DTTR_PCDOGS_T_Actor_State
- behavior_index : DTTR_PCDOGS_T_Entity_State
- behavior_stack : DTTR_PCDOGS_T_Entity_State
- behavior_state : DTTR_PCDOGS_T_Actor_State, DTTR_PCDOGS_T_Component_Instance
- behavior_state_selector : DTTR_PCDOGS_T_Actor_RuntimeOverlay
- behavior_timer : DTTR_PCDOGS_T_Actor_State
- binding_row : config_ui_state
- bits_per_sample : DTTR_PCDOGS_T_Audio_WaveFormat, mss_wave_info
- blend_dst : DTTR_BackendState
- blend_enabled : DTTR_BackendState
- blend_mode : DTTR_BatchRecord, DTTR_PCDOGS_T_Animation_ChainEntry, DTTR_PCDOGS_T_Material_NodeRef, DTTR_PCDOGS_T_Mesh_MaterialRef
- blend_weight : DTTR_PCDOGS_T_Animation_ChainEntry, DTTR_PCDOGS_T_Animation_ControllerEntry, DTTR_PCDOGS_T_Animation_MorphKeyframe
- block_align : DTTR_PCDOGS_T_Audio_WaveFormat, mss_wave_info
- Blt : DTTR_Graphics_COM_DirectDrawSurface7_VT
- BltBatch : DTTR_Graphics_COM_DirectDrawSurface7_VT
- BltFast : DTTR_Graphics_COM_DirectDrawSurface7_VT
- bone_array_ptr : DTTR_PCDOGS_T_Animation_ChainEntry
- bone_count : DTTR_PCDOGS_T_Animation_Data
- bone_data_ptr : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- bone_index : DTTR_PCDOGS_T_Component_TrailObject, DTTR_PCDOGS_T_Mesh_TransformEntry, DTTR_PCDOGS_T_Mesh_WorkingVertex
- bone_offset : DTTR_PCDOGS_T_Component_Instance, DTTR_PCDOGS_T_Component_TrailObject
- bone_ref_array_ptr : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- bone_transforms : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- bonus_level_data : DTTR_PCDOGS_T_Save_GameSlot
- bonus_name_entry_buffer : DTTR_PCDOGS_T_Save_GameSlot
- bonus_respawn_mode : DTTR_PCDOGS_T_Entity_State
- bonus_respawn_pos : DTTR_PCDOGS_T_Entity_State
- bonus_respawn_target_pos : DTTR_PCDOGS_T_Entity_State
- bounce_factor : DTTR_PCDOGS_T_Component_Definition
- bound_extent : DTTR_PCDOGS_T_Graphics_SpriteNodeData, DTTR_PCDOGS_T_Mesh_NodeExtended, DTTR_PCDOGS_T_Mesh_NodeFull
- bound_texture : DTTR_BackendState
- bound_texture_handle : DTTR_BackendState
- bounding_box_flags : DTTR_PCDOGS_T_Mesh_NodeExtended
- bounding_box_max : DTTR_PCDOGS_T_Mesh_NodeExtended
- bounding_box_min : DTTR_PCDOGS_T_Mesh_NodeExtended
- bounding_box_radius : DTTR_PCDOGS_T_Mesh_NodeExtended
- bounding_radius : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- bounding_sphere : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- bounds : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- bounds_vec : DTTR_PCDOGS_T_Math_BoundsVector
- bpp : DTTR_Graphics_COM_DirectDrawSurface7, surface_texture_cache_seed
- buf_h : movie_state
- buf_stride : movie_state
- buf_w : movie_state
- buffer : movie_state, unicode_string
- bufsiz : DTTR_PCDOGS_T_File_Handle
- button_actions : config_ui_state
- button_bits : DTTR_PCDOGS_T_Input_State
- button_sources : config_ui_state
- buttons : di_joy_state
- bytes : graphics_pending_upload