Here is a list of all variables with links to the structures/unions they belong to:
- n -
- name : blueprint_function, blueprint_signature, DTTR_Mods_Info, DTTR_PCDOGS_T_PKG_SplashScreenEx, DTTR_TestCase
- names : config_mod_dll_list
- nav_net : DTTR_PCDOGS_T_Level_RuntimeData
- nav_net_offset : DTTR_PCDOGS_T_PKG_LevelHeader
- near_clip_distance : DTTR_PCDOGS_T_Camera_RenderData
- neighbor_count : DTTR_PCDOGS_T_Nav_Node
- neighbor_entity_links : DTTR_PCDOGS_T_Camera_ViewRecord
- neighbor_list : DTTR_PCDOGS_T_Nav_Node
- new_value : DTTR_Core_TargetSpec, DTTR_PCDOGS_T_Patch_Spec
- next : DTTR_Core_Hook, DTTR_PCDOGS_T_Audio_SoundEntry, mss_stream
- next_actor : DTTR_PCDOGS_T_Actor_State
- next_driver_offset : DTTR_PCDOGS_T_D3D_DriverInfo
- next_in_bucket : DTTR_PCDOGS_T_Graphics_PolygonBatchRecord
- next_in_chain : DTTR_PCDOGS_T_Component_Instance
- next_in_list : DTTR_PCDOGS_T_Collision_Node
- next_in_resource_list : DTTR_PCDOGS_T_Scene_Node
- next_layer_ptr : DTTR_PCDOGS_T_Graphics_SpriteLayer
- next_material_entry : DTTR_PCDOGS_T_Material_TableEntry
- next_polygon_data_ptr : DTTR_PCDOGS_T_PKG_PolygonData
- next_ptr : DTTR_PCDOGS_T_Audio_SampleHandleEntry
- next_sibling : DTTR_PCDOGS_T_Mesh_Node, DTTR_PCDOGS_T_Mesh_NodeExtended, DTTR_PCDOGS_T_Mesh_NodeFull
- next_thunk : DTTR_Core_Hook
- next_video_time : movie_state
- node_count : DTTR_PCDOGS_T_Material_SectionHeader, DTTR_PCDOGS_T_Mesh_Object, DTTR_PCDOGS_T_Nav_Network, DTTR_PCDOGS_T_PKG_GeometryResource, DTTR_PCDOGS_T_PKG_LevelResource, DTTR_PCDOGS_T_Scene_Header
- node_data_offset : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- node_flags : DTTR_PCDOGS_T_Mesh_NodeExtended, DTTR_PCDOGS_T_Mesh_NodeFull
- node_flags_2 : DTTR_PCDOGS_T_Mesh_NodeExtended
- node_id : DTTR_PCDOGS_T_Nav_PathState
- node_list_skip_count : DTTR_PCDOGS_T_Scene_Node
- node_runtime_flags : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- node_table_offset : DTTR_PCDOGS_T_Material_SectionHeader
- node_table_ptr : DTTR_PCDOGS_T_Mesh_Object
- node_type : DTTR_PCDOGS_T_Graphics_SpriteNodeData, DTTR_PCDOGS_T_Mesh_Node, DTTR_PCDOGS_T_Mesh_NodeExtended, DTTR_PCDOGS_T_Mesh_NodeFull, DTTR_PCDOGS_T_PKG_MeshNodeHeader, DTTR_PCDOGS_T_Scene_Node, DTTR_PCDOGS_T_Scene_NodePayload, DTTR_PCDOGS_T_Scene_SubNodePayload
- node_view_matrix : DTTR_PCDOGS_T_Graphics_ListState
- node_view_matrix_padding : DTTR_PCDOGS_T_Graphics_ListState
- node_view_translation : DTTR_PCDOGS_T_Graphics_ListState
- nodes : DTTR_PCDOGS_T_Nav_Network
- normal : DTTR_PCDOGS_T_Animation_MorphVertex, DTTR_PCDOGS_T_Camera_FrustumClipPlane, DTTR_PCDOGS_T_Camera_FrustumPlane, DTTR_PCDOGS_T_Collision_Plane, DTTR_PCDOGS_T_Collision_Slot, DTTR_PCDOGS_T_Graphics_ClipPlane, DTTR_PCDOGS_T_Graphics_FrustumClipPlane, DTTR_PCDOGS_T_Mesh_WorkingVertex, DTTR_PCDOGS_T_PKG_CollisionFacePlane, DTTR_PCDOGS_T_PKG_FaceNormal, DTTR_PCDOGS_T_PKG_VertexNormalGroup
- normal_count : DTTR_PCDOGS_T_Animation_FrameData, DTTR_PCDOGS_T_Mesh_VertexNormal
- normal_data : DTTR_PCDOGS_T_Animation_FrameData, DTTR_PCDOGS_T_Mesh_NodeFull
- normal_group_index : DTTR_PCDOGS_T_Mesh_RuntimeVertex, DTTR_PCDOGS_T_PKG_VertexData
- normal_offset : DTTR_PCDOGS_T_Graphics_PolygonRenderRef, DTTR_PCDOGS_T_Mesh_Polygon, DTTR_PCDOGS_T_Mesh_RuntimePolygon, DTTR_PCDOGS_T_PKG_MeshNodeHeader
- normal_source_ptr : DTTR_PCDOGS_T_Mesh_NodeExtended
- normal_x : DTTR_PCDOGS_T_Graphics_SpriteVertexData
- normal_y : DTTR_PCDOGS_T_Graphics_SpriteVertexData
- ntdll_module : DTTR_BootstrapState
- num_lod_variants : DTTR_PCDOGS_T_PKG_ComponentData
- num_morph_channels : DTTR_PCDOGS_T_Animation_DataBlock
- num_position_channels : DTTR_PCDOGS_T_Animation_DataBlock
- num_rotation_channels : DTTR_PCDOGS_T_Animation_DataBlock
- num_scalar_channels : DTTR_PCDOGS_T_Animation_DataBlock
- num_scale_channels : DTTR_PCDOGS_T_Animation_DataBlock
- num_visibility_channels : DTTR_PCDOGS_T_Animation_DataBlock
- nx : DTTR_PCDOGS_T_Mesh_AccumulatedNormal, DTTR_PCDOGS_T_Mesh_FaceNormal, DTTR_PCDOGS_T_Mesh_Vertex3DNormal, DTTR_PCDOGS_T_Mesh_VertexNormal, DTTR_PCDOGS_T_PKG_CollisionVertex
- ny : DTTR_PCDOGS_T_Mesh_AccumulatedNormal, DTTR_PCDOGS_T_Mesh_FaceNormal, DTTR_PCDOGS_T_Mesh_Vertex3DNormal, DTTR_PCDOGS_T_Mesh_VertexNormal, DTTR_PCDOGS_T_PKG_CollisionVertex
- nz : DTTR_PCDOGS_T_Mesh_FaceNormal, DTTR_PCDOGS_T_Mesh_Vertex3DNormal, DTTR_PCDOGS_T_Mesh_VertexNormal, DTTR_PCDOGS_T_PKG_CollisionVertex