Here is a list of all variables with links to the structures/unions they belong to:
- v -
- v : DTTR_PCDOGS_T_Graphics_ClipUVData, DTTR_PCDOGS_T_Graphics_ClipVertex, DTTR_PCDOGS_T_Graphics_TexCoord8, DTTR_PCDOGS_T_Mesh_VertexUV, DTTR_PCDOGS_T_Mesh_WorkingVertex, DTTR_PCDOGS_T_PKG_UVCoord, DTTR_Vertex
- ValidateDevice : DTTR_Graphics_COM_Direct3DDevice7_VT
- value : attribute, DTTR_ConfigChoice, DTTR_PCDOGS_T_Animation_ScalarKeyframe, DTTR_PCDOGS_T_Input_Event
- value_ptr : attribute
- value_type : DTTR_ConfigFieldSpec
- vao : opengl_backend_data
- var_base : DTTR_PCDOGS_T_Script_Context
- var_count : DTTR_PCDOGS_T_Level_RuntimeData
- var_list : DTTR_PCDOGS_T_Level_RuntimeData
- var_list_offset : DTTR_PCDOGS_T_PKG_LevelHeader
- variant_payload_ptr : DTTR_PCDOGS_T_Scene_Node
- variant_transform_tail : DTTR_PCDOGS_T_Scene_Node
- vbo : opengl_backend_data
- velocity : DTTR_PCDOGS_T_Actor_State, DTTR_PCDOGS_T_Component_Instance, DTTR_PCDOGS_T_Mesh_NodeExtended, DTTR_PCDOGS_T_Mesh_NodeFull
- version : DTTR_Mods_Info, DTTR_PCDOGS_T_Level_Header, DTTR_PCDOGS_T_PKG_GeometryResource
- version_marker : DTTR_PCDOGS_T_Save_GameData
- vertex_0_x : DTTR_PCDOGS_T_Graphics_QuadRenderData
- vertex_0_y : DTTR_PCDOGS_T_Graphics_QuadRenderData
- vertex_0_z : DTTR_PCDOGS_T_Graphics_QuadRenderData
- vertex_1_x : DTTR_PCDOGS_T_Graphics_QuadRenderData
- vertex_1_y : DTTR_PCDOGS_T_Graphics_QuadRenderData
- vertex_1_z : DTTR_PCDOGS_T_Graphics_QuadRenderData
- vertex_2_x : DTTR_PCDOGS_T_Graphics_QuadRenderData
- vertex_2_y : DTTR_PCDOGS_T_Graphics_QuadRenderData
- vertex_3_screen_x : DTTR_PCDOGS_T_Graphics_QuadRenderData
- vertex_3_screen_y : DTTR_PCDOGS_T_Graphics_QuadRenderData
- vertex_3_z : DTTR_PCDOGS_T_Graphics_QuadRenderData
- vertex_array : DTTR_PCDOGS_T_PKG_CollisionShape
- vertex_array_ptr : DTTR_PCDOGS_T_Mesh_NodeExtended
- vertex_buffer : DTTR_BackendState, DTTR_PCDOGS_T_Graphics_ComponentData
- vertex_color_ptr : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- vertex_colors : DTTR_PCDOGS_T_Graphics_Batch, DTTR_PCDOGS_T_Graphics_PolygonBatchRecord, DTTR_PCDOGS_T_Graphics_QuadData
- vertex_count : DTTR_BatchRecord, DTTR_PCDOGS_T_Animation_FrameData, DTTR_PCDOGS_T_Animation_VertexColorController, DTTR_PCDOGS_T_Collision_Node, DTTR_PCDOGS_T_Graphics_ComponentData, DTTR_PCDOGS_T_PKG_CollisionShape, DTTR_PCDOGS_T_PKG_GeometryChunk, DTTR_PCDOGS_T_PKG_MeshNodeHeader
- vertex_data : DTTR_PCDOGS_T_Graphics_QuadData, DTTR_PCDOGS_T_Mesh_NodeFull
- vertex_format : DTTR_PCDOGS_T_PKG_MeshNodeHeader
- vertex_index : DTTR_PCDOGS_T_Animation_MorphVertex, DTTR_PCDOGS_T_Animation_VertexColorTarget
- vertex_indices : DTTR_PCDOGS_T_Collision_Polygon, DTTR_PCDOGS_T_Graphics_Polygon, DTTR_PCDOGS_T_Graphics_PolygonRenderRef, DTTR_PCDOGS_T_Mesh_Polygon, DTTR_PCDOGS_T_Mesh_RuntimePolygon, DTTR_PCDOGS_T_PKG_PolygonDataRaw, DTTR_PCDOGS_T_PKG_PolygonListEntry
- vertex_indices_after_flags : DTTR_PCDOGS_T_Graphics_Polygon3D, DTTR_PCDOGS_T_PKG_CollisionFace
- vertex_indices_front : DTTR_PCDOGS_T_Graphics_Polygon3D, DTTR_PCDOGS_T_PKG_CollisionFace
- vertex_offset : DTTR_BackendState, DTTR_PCDOGS_T_PKG_GeometryChunk, DTTR_PCDOGS_T_PKG_MeshNodeHeader
- vertex_precision : DTTR_Config
- vertex_scratch : DTTR_PCDOGS_T_Graphics_WorkArea
- vertex_staging : opengl_backend_data
- vertex_state : DTTR_PCDOGS_T_Graphics_SpriteVertexData
- vertex_tint : DTTR_PCDOGS_T_Graphics_QuadRenderData
- vertex_weights_data : DTTR_PCDOGS_T_Mesh_NodeExtended
- vertex_x : DTTR_PCDOGS_T_Graphics_QuadData
- vertex_y : DTTR_PCDOGS_T_Graphics_QuadData
- vertex_z : DTTR_PCDOGS_T_Graphics_QuadData
- vertices : DTTR_PCDOGS_T_Collision_Node
- video_codec : movie_state
- video_flushed : movie_state
- video_frame_ready : movie_state
- video_height : DTTR_BackendState, opengl_backend_data
- video_stream : movie_state
- video_texture : DTTR_BackendState, opengl_backend_data
- video_width : DTTR_BackendState, opengl_backend_data
- view : DTTR_BackendState
- view_matrix : DTTR_PCDOGS_T_Camera_RenderData, DTTR_PCDOGS_T_Camera_Runtime, DTTR_PCDOGS_T_Graphics_ListState
- view_matrix_padding : DTTR_PCDOGS_T_Camera_Runtime, DTTR_PCDOGS_T_Graphics_ListState
- view_space_pos : DTTR_PCDOGS_T_Graphics_Batch
- view_transform_matrix : DTTR_PCDOGS_T_Camera_ViewRecord
- view_translation_xy : DTTR_PCDOGS_T_Camera_RenderData
- view_vertices : DTTR_PCDOGS_T_Graphics_PolygonBatchRecord
- viewport_clip_data : DTTR_PCDOGS_T_Camera_RenderData
- viewport_h : DTTR_BackendState
- viewport_max_z : DTTR_BackendState
- viewport_min_z : DTTR_BackendState
- viewport_pos : DTTR_PCDOGS_T_Camera_Frustum, DTTR_PCDOGS_T_Camera_RenderData
- viewport_w : DTTR_BackendState, DTTR_PCDOGS_T_Camera_Frustum
- viewport_x : DTTR_BackendState
- viewport_y : DTTR_BackendState
- visibility_anim_channel_index_or_minus_one : DTTR_PCDOGS_T_Scene_Node
- visibility_channels : DTTR_PCDOGS_T_Animation_DataBlock
- visibility_flags : DTTR_PCDOGS_T_Scene_Node
- visibility_mask : DTTR_PCDOGS_T_Component_Instance, DTTR_PCDOGS_T_PKG_MeshNodeHeader
- visible : DTTR_PCDOGS_T_UI_LivesIconState
- visited_count : DTTR_Util_PkgWalkResult
- visual_morph_or_skin_target_table : DTTR_PCDOGS_T_Actor_State
- visual_scale : DTTR_PCDOGS_T_Actor_State, DTTR_PCDOGS_T_Component_Definition
- volume : DTTR_PCDOGS_T_Audio_SampleHandle, DTTR_PCDOGS_T_Audio_SoundEntry, mss_sample, mss_stream
- volume_fp12 : DTTR_PCDOGS_T_Audio_SoundDefinition
- vtbl : DTTR_Graphics_COM_Direct3D7, DTTR_Graphics_COM_Direct3DDevice7, DTTR_Graphics_COM_Direct3DTexture2, DTTR_Graphics_COM_DirectDraw7, DTTR_Graphics_COM_DirectDrawSurface7