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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- z -
- z : di_joy_state, DTTR_PCDOGS_T_Collision_Vertex, DTTR_PCDOGS_T_Graphics_ClipVertex, DTTR_PCDOGS_T_Graphics_ViewVertex, DTTR_PCDOGS_T_Math_BoundingSphereU16, DTTR_PCDOGS_T_Math_QuaternionI16, DTTR_PCDOGS_T_Math_Vec3F, DTTR_PCDOGS_T_Math_Vec3I16, DTTR_PCDOGS_T_Math_Vec3I32, DTTR_PCDOGS_T_Math_Vec3I32XZY, DTTR_PCDOGS_T_Math_Vec3U, DTTR_PCDOGS_T_Mesh_Vertex3D, DTTR_PCDOGS_T_Mesh_Vertex3DNormal, DTTR_PCDOGS_T_Mesh_Vertex, DTTR_PCDOGS_T_PKG_CollisionVertex, DTTR_Vertex
- z_offset : DTTR_PCDOGS_T_Graphics_QuadRenderData
- zone_boundaries : DTTR_PCDOGS_T_Camera_ViewRecord