Here is a list of all functions with links to the files they belong to:
- c -
- cancel_binding() : gui_internal.h, gui_state.c
- capture_source() : gui_internal.h, gui_state.c
- chain_detour_a() : hook_registry.c
- chain_detour_b() : hook_registry.c
- chain_log() : hook_registry.c
- check_overlap() : hook_registry.c
- child_iso_path() : iso.c
- choice_combo() : gui_internal.h, gui_widgets.c
- choice_index() : gui_widgets.c
- clamp_dim() : graphics.c
- clamp_disc_candidate_count() : ui.c
- cleanup() : backend_opengl.c, backend_sdl3gpu.c
- cleanup_runtime() : entrypoint.c
- cleanup_sigscan_cache() : hook_registry.c
- clear_desired_spec() : mss_core.c
- clear_mods_dir() : gui_state.c
- clear_sample_wave() : mss_sample.c
- close_audio() : movies.c
- close_child_handles() : launcher.c
- close_gamepad() : inputs.c
- close_movie() : movies.c
- collect_and_upload_pending() : backend_sdl3gpu.c
- compile_shader() : backend_opengl.c
- compute_exe_hash() : entrypoint.c
- config_add_disabled_mods() : io.c
- config_add_gamepad_buttons() : io.c
- config_add_schema_field() : io.c
- config_add_schema_fields() : io.c
- config_apply_buttons() : io.c
- config_apply_disabled_mods() : io.c
- config_apply_entry() : config_internal.h, schema.c
- config_apply_json_value() : io.c
- config_assign_string() : schema.c
- config_choice_list() : parse.c
- config_clear_button_map() : config_internal.h
- config_dll_path() : main.c
- config_field_bytes() : schema.c
- config_footer_height() : gui_internal.h, gui_widgets.c
- config_format_field_string() : io.c
- config_format_float() : config_internal.h, parse.c
- config_format_game_action() : config_internal.h
- config_format_gamepad_axis() : config_internal.h
- config_format_gamepad_source() : config_internal.h
- config_format_graphics_api() : config_internal.h
- config_format_int() : config_internal.h, parse.c
- config_format_log_level() : config_internal.h
- config_format_minidump_type() : config_internal.h
- config_format_present_filter() : config_internal.h
- config_format_scaling_fit() : config_internal.h
- config_format_scaling_method() : config_internal.h
- config_format_vertex_precision() : config_internal.h
- config_gamepad_content_width() : gui_widgets.c
- config_has_unsaved_changes() : gui_internal.h, gui_state.c
- config_label_text_color() : gui_widgets.c
- config_object_for_section() : io.c
- config_parse_bool() : config_internal.h, parse.c
- config_parse_choice() : parse.c
- CONFIG_PARSE_CHOICE_FN() : parse.c
- config_parse_float() : config_internal.h, parse.c
- config_parse_game_action() : config_internal.h, parse.c
- config_parse_gamepad_axis() : config_internal.h, parse.c
- config_parse_gamepad_source() : config_internal.h, parse.c
- config_parse_graphics_api() : config_internal.h
- config_parse_int() : config_internal.h
- config_parse_log_level() : config_internal.h, parse.c
- config_parse_minidump_type() : config_internal.h
- config_parse_present_filter() : config_internal.h
- config_parse_scaling_fit() : config_internal.h
- config_parse_scaling_method() : config_internal.h
- config_parse_string() : config_internal.h, parse.c
- config_parse_vertex_precision() : config_internal.h
- config_path_control_width() : gui_widgets.c
- config_path_from_args() : gui.c
- config_schema_find() : config_internal.h, schema.c
- config_schema_init() : schema.c
- config_sections_match() : config_internal.h
- config_standard_content_width() : gui_widgets.c
- config_standard_input_width() : gui_internal.h, gui_widgets.c
- config_window_width() : gui_internal.h, gui_widgets.c
- confirm_discard_changes() : gui.c
- context_scale() : imgui_dialog.c
- copy_memory_checked() : hook_registry.c
- copy_path() : browse.c
- copy_path_value() : path.c
- create_device() : backend_sdl3gpu.c
- create_dir_if_set() : hook_crt_open_file.c
- create_dummy_texture() : backend_sdl3gpu_resources.c
- create_fbo() : backend_opengl.c
- create_frame_buffers() : backend_sdl3gpu_resources.c
- create_graphics_pipelines() : backend_sdl3gpu_pipelines.c
- create_msaa_fbo() : backend_opengl.c
- create_parent_dirs() : iso.c
- create_program() : backend_opengl.c
- create_render_textures() : backend_sdl3gpu_resources.c
- create_samplers() : backend_opengl.c, backend_sdl3gpu_resources.c
- create_shader() : backend_sdl3gpu_pipelines.c
- create_upload_buffer() : backend_sdl3gpu.c