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102 Patches: Detours to the Rescue
C reference for DttR maintainers and modders.
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Go to the source code of this file.
Functions | |
| void | dttr_imgui_init (SDL_Window *window, SDL_GPUDevice *device, DTTR_BackendType backend) |
| void | dttr_imgui_cleanup () |
| bool | dttr_imgui_process_event (const SDL_Event *event) |
| void | dttr_imgui_render_game_sdl3gpu (SDL_GPUCommandBuffer *cmd, SDL_GPUTexture *render_target, uint32_t w, uint32_t h) |
| void | dttr_imgui_render_game_opengl () |
| void | dttr_imgui_render_sdl3gpu (SDL_GPUCommandBuffer *cmd, SDL_GPUTexture *swapchain_tex, uint32_t swap_w, uint32_t swap_h, uint32_t game_x, uint32_t game_y, uint32_t game_w, uint32_t game_h) |
| void | dttr_imgui_render_opengl (uint32_t game_x, uint32_t game_y, uint32_t game_w, uint32_t game_h) |
| void dttr_imgui_cleanup | ( | ) |
Referenced by cleanup_runtime().
| void dttr_imgui_init | ( | SDL_Window * | window, |
| SDL_GPUDevice * | device, | ||
| DTTR_BackendType | backend ) |
Referenced by DTTR_Hook_WinMainCallback().
| bool dttr_imgui_process_event | ( | const SDL_Event * | event | ) |
References event.
Referenced by dttr_sidecar_handle_sdl_event().
| void dttr_imgui_render_game_opengl | ( | ) |
Referenced by end_frame().
| void dttr_imgui_render_game_sdl3gpu | ( | SDL_GPUCommandBuffer * | cmd, |
| SDL_GPUTexture * | render_target, | ||
| uint32_t | w, | ||
| uint32_t | h ) |
Referenced by end_frame().
| void dttr_imgui_render_opengl | ( | uint32_t | game_x, |
| uint32_t | game_y, | ||
| uint32_t | game_w, | ||
| uint32_t | game_h ) |
Referenced by end_frame().
| void dttr_imgui_render_sdl3gpu | ( | SDL_GPUCommandBuffer * | cmd, |
| SDL_GPUTexture * | swapchain_tex, | ||
| uint32_t | swap_w, | ||
| uint32_t | swap_h, | ||
| uint32_t | game_x, | ||
| uint32_t | game_y, | ||
| uint32_t | game_w, | ||
| uint32_t | game_h ) |
Referenced by end_frame().