102 Patches: Detours to the Rescue
C reference for DttR maintainers and modders.
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DTTR_PCDOGS_T_Save_GameData Struct Reference

#include <dttr_pcdogs.h>

Data Fields

int32_t version_marker
int32_t game_state
int32_t game_settings
int32_t player_lives_state

Detailed Description

Save-file header plus save-slot payloads for game state, settings, and player-lives dwords.

Definition at line 3056 of file dttr_pcdogs.h.

Field Documentation

◆ game_settings

int32_t DTTR_PCDOGS_T_Save_GameData::game_settings

Copied from game_settings by Save_SaveGameToSlot and restored by Save_LoadGameState. Offset 0x8.

Definition at line 3063 of file dttr_pcdogs.h.

◆ game_state

int32_t DTTR_PCDOGS_T_Save_GameData::game_state

Copied from game_state by Save_SaveGameToSlot and restored by Save_LoadGameState. Offset 0x4.

Definition at line 3061 of file dttr_pcdogs.h.

◆ player_lives_state

int32_t DTTR_PCDOGS_T_Save_GameData::player_lives_state

Copied from player_lives by Save_SaveGameToSlot and restored by Save_LoadGameState. Offset 0xC.

Definition at line 3065 of file dttr_pcdogs.h.

◆ version_marker

int32_t DTTR_PCDOGS_T_Save_GameData::version_marker

32-bit save-file marker set to 2 before Save_InitGameOperation writes the buffer; Save_LoadGameState compares the full dword to 2. Offset 0x0.

Definition at line 3058 of file dttr_pcdogs.h.


The documentation for this struct was generated from the following file: