102 Patches: Detours to the Rescue
C reference for DttR maintainers and modders.
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DTTR_StagedTexture Struct Reference

#include <graphics_private.h>

Data Fields

SDL_GPUTexture * gpu_tex
voidpixels
int width
int height
bool pending_upload
uint64_t last_update_frame
uint32_t update_streak
uint32_t refcount
bool cache_key_valid
uint64_t cache_key

Detailed Description

Definition at line 82 of file graphics_private.h.

Field Documentation

◆ cache_key

uint64_t DTTR_StagedTexture::cache_key

Definition at line 92 of file graphics_private.h.

◆ cache_key_valid

bool DTTR_StagedTexture::cache_key_valid

Definition at line 91 of file graphics_private.h.

◆ gpu_tex

SDL_GPUTexture* DTTR_StagedTexture::gpu_tex

Definition at line 83 of file graphics_private.h.

◆ height

int DTTR_StagedTexture::height

Definition at line 86 of file graphics_private.h.

◆ last_update_frame

uint64_t DTTR_StagedTexture::last_update_frame

Definition at line 88 of file graphics_private.h.

◆ pending_upload

bool DTTR_StagedTexture::pending_upload

Definition at line 87 of file graphics_private.h.

◆ pixels

void* DTTR_StagedTexture::pixels

Definition at line 84 of file graphics_private.h.

◆ refcount

uint32_t DTTR_StagedTexture::refcount

Definition at line 90 of file graphics_private.h.

Referenced by surface_texture_create_or_retain().

◆ update_streak

uint32_t DTTR_StagedTexture::update_streak

Definition at line 89 of file graphics_private.h.

◆ width

int DTTR_StagedTexture::width

Definition at line 85 of file graphics_private.h.


The documentation for this struct was generated from the following file: