102 Patches: Detours to the Rescue
C reference for DttR maintainers and modders.
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DTTR_Uniforms Struct Reference

#include <graphics_private.h>

Data Fields

float mvp [16]
float screen_size [2]
float is_2d
float has_texture
float color_op
float color_arg1
float color_arg2
float alpha_op
float alpha_arg1
float alpha_arg2

Detailed Description

Definition at line 105 of file graphics_private.h.

Field Documentation

◆ alpha_arg1

float DTTR_Uniforms::alpha_arg1

Definition at line 114 of file graphics_private.h.

Referenced by d3d_device7_record_draw(), and replay_batch_records_gl().

◆ alpha_arg2

float DTTR_Uniforms::alpha_arg2

Definition at line 115 of file graphics_private.h.

Referenced by d3d_device7_record_draw(), and replay_batch_records_gl().

◆ alpha_op

float DTTR_Uniforms::alpha_op

Definition at line 113 of file graphics_private.h.

Referenced by d3d_device7_record_draw(), and replay_batch_records_gl().

◆ color_arg1

float DTTR_Uniforms::color_arg1

Definition at line 111 of file graphics_private.h.

Referenced by d3d_device7_record_draw(), and replay_batch_records_gl().

◆ color_arg2

float DTTR_Uniforms::color_arg2

Definition at line 112 of file graphics_private.h.

Referenced by d3d_device7_record_draw(), and replay_batch_records_gl().

◆ color_op

float DTTR_Uniforms::color_op

Definition at line 110 of file graphics_private.h.

Referenced by d3d_device7_record_draw(), and replay_batch_records_gl().

◆ has_texture

float DTTR_Uniforms::has_texture

Definition at line 109 of file graphics_private.h.

Referenced by d3d_device7_record_draw(), and replay_batch_records_gl().

◆ is_2d

float DTTR_Uniforms::is_2d

Definition at line 108 of file graphics_private.h.

Referenced by d3d_device7_record_draw(), and replay_batch_records_gl().

◆ mvp

float DTTR_Uniforms::mvp[16]

Definition at line 106 of file graphics_private.h.

Referenced by d3d_device7_record_draw(), and replay_batch_records_gl().

◆ screen_size

float DTTR_Uniforms::screen_size[2]

Definition at line 107 of file graphics_private.h.

Referenced by d3d_device7_record_draw(), and replay_batch_records_gl().


The documentation for this struct was generated from the following file: