102 Patches: Detours to the Rescue
C reference for DttR maintainers and modders.
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graphics_replay_state Struct Reference

Data Fields

int last_pipeline_idx
SDL_GPUTexture * last_texture
SDL_GPUSampler * last_sampler

Detailed Description

Definition at line 336 of file backend_sdl3gpu.c.

Field Documentation

◆ last_pipeline_idx

int graphics_replay_state::last_pipeline_idx

Definition at line 337 of file backend_sdl3gpu.c.

Referenced by draw_batch_record(), and reset_replay_state().

◆ last_sampler

SDL_GPUSampler* graphics_replay_state::last_sampler

Definition at line 339 of file backend_sdl3gpu.c.

Referenced by draw_batch_record(), and reset_replay_state().

◆ last_texture

SDL_GPUTexture* graphics_replay_state::last_texture

Definition at line 338 of file backend_sdl3gpu.c.

Referenced by draw_batch_record(), and reset_replay_state().


The documentation for this struct was generated from the following file: