102 Patches: Detours to the Rescue
C reference for DttR maintainers and modders.
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sdl3_gpu_backend_data Struct Reference

SDL3GPU backend-private deferred texture destroy queue. More...

#include <backend_sdl3gpu_private.h>

Data Fields

SDL_GPUTexture * deferred_destroys [DTTR_MAX_STAGED_TEXTURES]
int deferred_destroy_count

Detailed Description

SDL3GPU backend-private deferred texture destroy queue.

Definition at line 7 of file backend_sdl3gpu_private.h.

Field Documentation

◆ deferred_destroy_count

int sdl3_gpu_backend_data::deferred_destroy_count

◆ deferred_destroys

SDL_GPUTexture* sdl3_gpu_backend_data::deferred_destroys[DTTR_MAX_STAGED_TEXTURES]

The documentation for this struct was generated from the following file: