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102 Patches: Detours to the Rescue
C reference for DttR maintainers and modders.
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SDL3GPU backend-private deferred texture destroy queue. More...
#include <backend_sdl3gpu_private.h>
Data Fields | |
| SDL_GPUTexture * | deferred_destroys [DTTR_MAX_STAGED_TEXTURES] |
| int | deferred_destroy_count |
SDL3GPU backend-private deferred texture destroy queue.
Definition at line 7 of file backend_sdl3gpu_private.h.
| int sdl3_gpu_backend_data::deferred_destroy_count |
Definition at line 9 of file backend_sdl3gpu_private.h.
Referenced by defer_texture_destroy(), and release_deferred_texture_destroys().
| SDL_GPUTexture* sdl3_gpu_backend_data::deferred_destroys[DTTR_MAX_STAGED_TEXTURES] |
Definition at line 8 of file backend_sdl3gpu_private.h.
Referenced by defer_texture_destroy(), and release_deferred_texture_destroys().