1#ifndef BACKEND_SDL3GPU_PRIVATE_H
2#define BACKEND_SDL3GPU_PRIVATE_H
bool dttr_graphics_sdl3gpu_resize_render_textures(int width, int height)
Recreates resolution-dependent render textures after updating target size.
bool dttr_graphics_sdl3gpu_create_resources()
Creates shared GPU resources used by the SDL3 GPU backend.
bool dttr_graphics_sdl3gpu_create_pipelines()
Builds all graphics pipelines used by the SDL3 GPU backend.
#define DTTR_MAX_STAGED_TEXTURES
SDL3GPU backend-private deferred texture destroy queue.
int deferred_destroy_count
SDL_GPUTexture * deferred_destroys[DTTR_MAX_STAGED_TEXTURES]